
Marvel Rivals is finally getting the long-awaited Season 1 update on January 10, 2025. The update will bring two of the new Fantastic Four heroes to the roster. Moreover, there are major changes including a vast number of heroes and villains. Major buffs and nerfs are coming to Hawkeye, Hela, and Thor.
All roles Vanguards, Duelists and Strategists are getting tweaks based on players feedback. Netease devs added “Our analysis of battle data has revealed significant shifts in team compositions within regular matches, showcasing a vibrant diversity of lineups,” the developers wrote. “However, as the skill level escalates, compositions centered around double shields and ranged have displayed considerable prowess. Despite this, players have continuously honed and experimented with new compositions and strategies, further enriching the battlefield.”
The battle pass in Marvel Rivals relies on the experience-based progressions system. Players can earn the token through multiple activities such as completing the matches and facing the challenges. You have to focus on the challenges that give the highest rewards. Simply improving your performance or leveling up does not increase the battle pass tier.
Season 1 Patch is set to help make the roster for the hero shooter bigger than before and a better competitive gameplay for all levels of players.
Here are all the changes coming to heroes in Marvel Rivals Season 1 Patch notes.
Marvel Rivals Season 1 Patch Notes
Vanguards
Captain America
Steve will receive some enhanced survivability, allowing more frequent entering and exiting of the combat.
– Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s.
– Reduce Liberty Rush cooldown from 12s to 10s.
– Increase base health from 650 to 675.
– Reduce the energy cost for releasing Freedom Charge (ultimate ability) from 3400 to 3100; Reduce the additional health provided per second to self after releasing it from 110 to 100.
Doctor Strange
We’ll be reducing the threat range and increasing the defense window of the Sorcerer Supreme.
– Add damage falloff to Maelstrom of Madness and Gamma Maelstrom. Starting at 5 meters and reducing to 70% at 8 meters.
– Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s.
Thor
The God of Thunder could use some slightly increased survivability and improved the success rate to his ultimate ability.
– Increase base health from 500 to 525.
– Added immunity to control effects during God of Thunder (ultimate ability).
Hulk
Dr. Banner has been dominant, but some decreased sustained combat capability upon entering the battlefield will bring him more in line with other Vanguards.
– Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200.
Venom
With increased survivability and the threat of his ultimate ability, the symbiote menace will strike fear into the backlines of all enemy teams.
– Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2.
– Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50.
Duelist
Black Panther
We’re slightly decreasing T’Challa’s combat survivability.
– Reduce the additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of additional health provided from 120 to 75.
Black Widow
Natasha was very much in need of optimization when evaluating the release experience of her abilities as well as a slightly increase to the threat of her ultimate ability,
– Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius.
– Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s.
– Reduce the time required for Electro-Plasma Explosion (ultimate ability) to reach maximum power from 1s to 0.6s.
Hawkeye
We’ll be decreasing the medium-long range damage capability, reducing the threatening combat radius, and slightly improving the close combat resistance for the avenging archer.
– Slightly reduce the spread angle between every two Blast Arrows.
– Reduce the triggering distance of passive ability Archer’s Focus from 60 meters to 40 meters. Reduce the maximum additional damage of the passive from 80 to 70.
Hela
The Goddess of Death has been a menace and we’ll slightly decreasing her combat strength.
– Reduce base health from 275 to 250.
Magik
The Queen of Limbo needed an Increase to her threat after unleashing her ultimate ability.
– Increase Umbral Incursion damage in Darkchild form from 115 to 135.
Moon Knight
The Hand of Khonshu will receive a slight increase to the threat of his ultimate ability.
– Increase the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14.
– Increase the explosion radius of each talon from 4 meters to 5 meters.
Namor
We’re optimizing the throwing feel of Namor’s eggs!
– Adjust the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can more accurately throw them to the desired location.
Psylocke
We’ll be providing more options for other heroes to counter the demon slayer’s ultimate.
– Now Dance of the Butterfly (ultimate ability) will check for barriers (including Magneto’s Metal Bulwark, Hulk’s Indestructible Guard, etc.).
The Punisher
We’re slightly increasing the damage capability of Frank’s weapons.
– Slightly reduce the spread of Deliverance and Adjudication.
Scarlet Witch
We’re Increasing Wanda’s combat strength when she’s facing Duelists or Strategists.
– Increase Chaos Control’s fixed damage from 50/s to 60/s.
– Reduce the percentage damage per second from 5% to 3%.
– Increase Chthonian Burst’s projectile damage from 30 to 35.
Storm
The Weather Witch needed an overall increase to her damage capability; We’re also optimizing the feel of her left-click projectile and the release experience of her ultimate ability.
– Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55.
– Increase Bolt Rush damage from 70 to 80.
– After releasing Omega Hurricane (ultimate ability), the bonus health provided for herself will be increased from 350 to 450. Moreover, following its conclusion, the extra health will no longer vanish instantly but will instead diminish at a rate of 100 per second.
Squirrel Girl
We’re increasing the threat of Doreen and her furry friends in their ultimate ability.
– Addition of a new effect to the Unbeatable Squirrel Tsunami (ultimate ability): the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly.
– Reduce the squirrel tsunami health from 600 to 300.
Winter Soldier
We’ll be adjusting Bucky by decreasing his long-range combat strength and increasing his survivability in medium-close range combat.
– Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40.
– Increase Roterstern’s projectile damage from 70 to 75.
– Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%.
– Increase base health from 250 to 275.
Wolverine
Logan will receive an increase to basic combat strength, but a slight decrease to the additional survivability after activating Undying Animal.
– Increase base health from 300 to 350.
– Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%.
Strategist
Cloak & Dagger
Ty and Tandy will receive an increase to their healing capability as well as an expansion to the coverage area of their ultimate ability.
– Reduce Dagger Storm cooldown from 15s to 12s.
– Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4.
Jeff the Land Shark
We’ll be adjusting the range for his ultimate ability so it now better fits the warning marker. In addition, we’ll also be increasing his healing capability.
– Adjust It’s Jeff! (ultimate ability) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field.
– Increase the healing of Joyful Splash from 140/s to 150/s.
Luna Snow
While we’ve enjoyed her dropping the bass, we’ve made adjustments to Luna’s ultimate ability to prevent players from abusing its healing capabilities.
– Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s.
Mantis
We’ll be making Mantis a bit less fleet-footed, reducing her roaming support capability.
– Reduce Nature’s Favor (passive) movement boost from 2.5m/s to 1.5m/s.
Rocket Raccoon
Rocket could use an enhancement to his healing capability.
– Increase the healing of Repair Mode from 60 per/s to 70 per/s.
That’s all you need to know about all character changes including major Buffs and Nerfs coming to all heroes in Marvel Rivals with Season 1 Patch.