Quests are the backbone of progression in ARC Raiders—they push you into new areas, introduce key mechanics (repairs, scanning, sabotage, extraction), and pay out with weapons, crafting parts, keys, and useful consumables. This guide is built for quick reference: what each quest asks you to do, where it usually happens, and what you get for finishing it—without drowning you in step-by-step walkthroughs.

Use the tables to plan your raid route, then skim the quest sections only for the ones you’re actively running.
Struggling to finish ARC Raiders quests without burning time, ammo, and good gear? ImmortalBoost’s ARC Raiders Quest Services handle mission completion efficiently, so you get rewards, keys, and progression without the frustration.
Related Guides:
Quest Rewards at a Glance
| Quest | Reward |
|---|---|
| Picking Up The Pieces | 1x Rattler III, 80x Medium Ammo |
| Clearer Skies | 3x Sterilized Bandage, 1x Light Shield, Black Backpack Cosmetic (Hiker Color) |
| Trash Into Treasure | 1x Tactical MK.1, 3x Adrenaline Shot |
| Off The Radar | 2x Defibrillator |
| A Bad Feeling | 10x Metal parts, 5x Steel Spring, 5x Duct Tape |
| The Right Tool | Cheer Emote, 1x Stitcher II, 1x Extended Light Mag I |
| Hatch Repairs | 1x Raider Hatch Key, 1x Binoculars |
| Safe Passage | 5x Li’l Smoke Grenade, 3x Shrapnel Grenade, 3x Barricade Kit |
| Down To Earth | 1x Combat MK.1, 1x Medium Shield |
| The Trifecta | 1x Dam Control Tower Key, 2x Defibrillator, 1x Raider Hatch Key |
| A Better Use | 1x Extended Light Mag I, 1x Stable Stock I, 1x Muzzle Brake II |
| What Goes Around | 3x Blaze Grenade, 2x Noisemaker Cans, Backpack Attachment (Cosmetic) |
| Sparks Fly | 1x Trigger Nade Blueprint, 4x Crude Explosives, 2x Processor |
| Greasing Her Palms | 1x Lure Grenade Blueprint, 3x Speaker Component, 3x Electrical Components |
| A First Foothold | 3x Shrapnel Grenade, 3x Snap Blast Grenade, 3x Heavy Fuze Grenade |
| Dormant Barons | 3x Door Blocker, 3x Li’l Smoke Grenade |
| Mixed Signals | 1x Photoelectric Cloak, 1x Raider Hatch Key |
| What We Left Behind | 1x Muzzle Brake II, 1x Vertical Grip II, 1x Stable Stock II |
| Doctor’s Orders | 3x Adrenaline Shot, 3x Sterilized Bandage, 1x Surge Shield Recharger |
| Medical Merchandise | 1x Banana Backpack Charm (Cosmetic), 3x Defibrillator, 2x Vita Shot |
| A Reveal in Ruins | 1x Tactical Mk. 3 (Healing), 1x Surge Shield Recharger |
| Broken Monument | 1x Arpeggio I, 1x Compensator II |
| Marked for Death | 1x Shotgun Choke II, 1x Angled Grip II |
| Straight Record | 5x Medium Gun Parts, 3x Advanced Mechanical Components |
| A Lay of the Land | 1x Dam Testing Annex Key, 3x Zipline, 2x Smoke Grenade |
| Market Correction | 1x Silencer II, 1x Extended Light Mag I, 1x Compensator I |
| Keeping the Memory | 5x Simple Gun Parts, 5x Duct Tape, 5x Magnet |
| Reduced to Rubble | 1x Zipline, 3x Barricade Kit, 3x Doorblockers |
| With a Trace | 1x Medium Shield |
| Eyes on the Prize | 1x Extended Shotgun Mag II, 1x Extended Medium Mag II |
| Echoes of Victory Ridge | 6x Crude Explosives, 2x Processor, 1x Music Box |
| Industrial Espionage | 3x Mechanical Components, 3x Simple Gun Parts |
| Unexpected Initiative | 1x IL Toro I, 1x Shotgun Choke II |
| A Symbol of Unification | 3x Mod Components, 5x Duct Tape |
| Celeste’s Journals | 1x Magnetic Accelerator, 3x Heavy Gun Parts, 1x Exodus Modules |
| Back on Top | 1x Renegade I, 1x Stable Stock III, 80x Medium Ammo |
| The Major’s Footlocker | 1x Hullcracker Blueprint |
| Out of the Shadows | 3x Surge Shield Recharger, 2x Wolfpack |
| Eyes in the Sky | 1x Vita Spray, 5x Yellow Light Stick |
| Our Presence Up There | 1x Buried City Town Hall Key, 1x Raider Hatch Key, 1x Jolt Mine |
| Communication Hideout | 1x Anvil III, 40x Heavy Ammo |
| After Rain Comes | 5x Blue Light Stick, 3x Antiseptic, 5x Durable Cloth |
| A Balanced Harvest | 3x Advanced Mechanical Components, 3x Medium Gun Parts, 10x Steel Spring |
| Untended Garden | 3x Advanced Mechanical Components, 3x Heavy Gun Parts, 5x Canister |
| The Root of the Matter | 3x Advanced Mechanical Components, 3x Heavy Gun Parts, 3x Canister |
| Water Troubles | 3x Mechanical Components, 3x Simple Gun Parts, 3x Steel Spring |
| Into the Fray | 1 Radio Renegade (Cosmetic), 1 Burgerboy (Cosmetic), 1 Vulcano III, 40x Shotgun Ammo |
| Source of the Contamination | 5x Steel Spring, 5x Duct Tape, 1x Mod Components |
| Switching the Supply | 3x Synthesized Fuel |
| A Warm Place to Rest | 3x Noisemaker, 5x Blue Light Stick |
| Prescriptions of the Past | 1x Heavy Shield, 1x Tactical Mk. 3 (Healing) |
| Power Out | 5x Wires, 5x Explosive Compound, 5x Oil |
| Flickering Threat | 5x Medium Gun Parts, 3x Advanced Mechanical Components |
| Bees! | 1x Advanced Electrical Components, 3x Sensors |
| Espresso | 1x Coffee Pot, 3x Adrenaline Shot |
| Life of a Pharmacist | 1x Defibrillator, 1x Surge Shield Recharger, 3x Sterilized Bandage |
| Tribute to Toledo | 5x Magnet, 2x Advanced Mechanical Components, 3x Synthesized Fuel |
| Digging Up Dirt | 2x Advanced Electrical Components, 4x Speaker Component |
| Turnabout | 2x Heavy Gun Parts, 2x Medium Gun Parts |
| Building a Library | 1x Jolt Mine, 1x Heavy Fuze Grenade |
| A New Type of Plant | 1x Vita Shot, 5x Antiseptic |
| Armored Transports | 3x Smoke Grenade, 3x Defibrillator |
| Lost in Transmission | 1x Snap Hook |
This rewards table helps you decide which quests are worth prioritizing for your current build. If you need keys, shields, or crafting materials, you can pick quests that directly support that goal rather than running objectives blindly.
Quest Steps and Locations (Quick Table)
| Quest | Core Steps | Typical Location / Landmark |
|---|---|---|
| Picking Up The Pieces | Loot 3 containers in a marked loot zone | Any loot-icon area on map |
| Clearer Skies | Kill ARCs, collect ARC Alloy, deliver to Shani | Any ARC patrol areas |
| Trash Into Treasure | Collect 3 Wires + 1 Battery | General loot routes |
| Off The Radar | Repair antenna on Field Depot roof | Field Depot |
| A Bad Feeling | Locate ARC Probe or ARC Courier | Roaming ARC routes |
| The Right Tool | Destroy Hornet + Turret + Fireball | Dam Battleground, Spaceport Control Tower |
| Hatch Repairs | Repair yellow pipe near Raider Hatch + investigate drone | Raider Hatch area |
| Safe Passage | Destroy 2 turrets with Impact Grenades | Near Control Tower |
| Down To Earth | Visit Field Depot → deliver Field Crate → claim reward | Depot + Supply Station |
| The Trifecta | Destroy Hornet, Snitch, Wasp → bring core parts to Shani | Dam + general drone routes |
| A Better Use | Use Call Station to request supply drop | Field call station |
| What Goes Around | Kill any ARC drone using Fireball burner | Anywhere ARCs spawn |
| Sparks Fly | Kill Hornets with Trigger Nade or Snap Blast | Hornet routes (often Dam) |
| Greasing Her Palms | Scout 3 locations | Water Treatment Control, Rocket Assembly, Space Travel Building |
| A First Foothold | Stabilize structures | Ridgeline + Olive Grove |
| Dormant Barons | Loot a Dormant Baron Husk | Baron husk spawns |
| Mixed Signals | Stun Surveyor with Showstopper → destroy → take Surveyor Vault | Surveyor areas |
| What We Left Behind | Search 3 major areas for key items | Buried City + Dam + Spaceport |
| Doctor’s Orders | Collect Antiseptic/Syringes, Durable Cloth, Great Mullein head | Buried City pharmacy, silos, Dam |
| Medical Merchandise | Search containers across 3 buildings | Departure Building, Buried City, Research Admin |
| A Reveal in Ruins | Retrieve ESR analyzer from pharmacy → deliver to Lance | Buried City pharmacy |
| Broken Monument | Find ration + tape + compass in one raid | Field Depot, Junkyard, Scrapyard rear |
| Marked for Death | Search Tian Wen’s cache → follow cues | Jiangsu Warehouse outskirts (Buried City) |
| Straight Record | Find old EMP trap → disable 3 power switches | Victory Ridge |
| A Lay of the Land | Find shipping notes + locate scanners → deliver to Shani | Jiangsu Warehouse + Control Tower A6 |
| Market Correction | Find cache near Marano Station → sabotage | Marano Station area |
| Keeping the Memory | Search wreckage at Formal Hill → return helmet | Formal Hill |
| Reduced to Rubble | Photo collapsed highway → follow destruction trail → investigate ARC machines | Broken Earth + highway |
| With a Trace | Inspect ARC wreckage + check comm devices | Barren Clearing |
| Eyes on the Prize | Rewire yellow junction box linked to solar | SW Plaza Rosa terrace |
| Echoes of Victory Ridge | Retrieve battle plans → deliver to Major AIVA’s patch | Victory Ridge (near broken highway) |
| Industrial Espionage | Deliver Burletta to rival cache → plant bug | Rival weapon cache |
| Unexpected Initiative | Collect fertilizer + water pump → deliver to Tian Wen | Grandioso Apartments + Piazza Roma |
| A Symbol of Unification | Raise flag at outpost overlook | Formicai Outpost (Red Lake overlook) |
| Celeste’s Journals | Recover 2 journals | Northern Outpost + South Swamp Outpost |
| Back on Top | Mark 4 landmarks across maps | Dam, Spaceport, Buried City |
| The Major’s Footlocker | Find mementos → deliver to Tian Wen | Ruby Residences (Dam) |
| Out of the Shadows | Destroy Rocketeer → take driver | Rocketeer spawns |
| Eyes in the Sky | Install LiDAR scanner in 3 spots | Control Tower top, Control Comms Tower, Galleria sign |
| Our Presence Up There | Flip power switch → install antenna on roof | Pattern House |
| Communication Hideout | Restore Red Tower power + antenna terminal | Old Town (Red Tower) |
| After Rain Comes | Repair flooded solar panels (needs Wires + Batteries) | Near Grandioso Apartments |
| A Balanced Harvest | Access data archives → upload at terminal | Hydroponic Dome Complex |
| The Root of the Matter | Find seed vault → deliver seed sample | Research building |
| Water Troubles | Find flood tunnel → take water sample | Beneath Red Lake beam |
| Into the Fray | Kill Leaper → loot pulse unit | Leaper area |
| Source of the Contamination | Search intake near swamp for suspicious objects | Water Treatment + swamp intake |
| Switching the Supply | Enter tunnels → turn valve | Spaceport tunnels |
| A Warm Place to Rest | Follow survivor signs → interact with grave | Abandoned highway + Barrett Properties |
| Prescriptions of the Past | Search medical exam room for records | Departure Building (Spaceport) |
| Power Out | Install fuse in electrical substation → restore power | Electrical substation |
| Flickering Threat | Repair generator room → use vent shaft → restore power | Generator room + ventilation |
| Bees! | Find beehives | Olive Grove |
| Espresso | Salvage espresso machine parts → deliver to Apollo | Espresso machine spawn areas |
| Life of a Pharmacist | Visit south Buried City pharmacy → interact with clues | Buried City (south) |
| Tribute to Toledo | Acquire Power Rod (rare spawn or recycle Snap Hook) → deliver to Celeste | Exodus areas / recycling |
| Digging Up Dirt | Find statue → interact | Santa Maria houses (Old Town) |
| Turnabout | Retrieve blackmail files → deliver to Celeste | North Trench Tower |
| Building a Library | Collect 3 genre books → extract | Buried City library |
| A New Type of Plant | Collect toxic plant near Baron husk → deliver to Lance | Old Battleground (Baron husk) |
| Armored Transports | Get patrol keycard → unlock armored cars → extract | Armored vehicle sites |
| Lost in Transmission | Climb Control Tower → connect at terminal | Control Tower |
This table is meant to reduce planning friction. If you’re stacking quests, group them by map landmarks (Buried City runs, Dam runs, Spaceport runs) and avoid splitting your route across distant zones in a single raid.
Early Progression and Utility Quests
Picking Up The Pieces
Loot three containers in a map area marked with a loot-category icon.
Tip: Hit a low-risk POI and leave—this quest is about safe volume looting, not fighting.
Clearer Skies
Eliminate ARCs, collect ARC Alloy, then hand it to Shani.
Tip: Prioritize smaller drone packs so you don’t burn ammo on heavy units.
Trash Into Treasure
Gather 3 Wires and 1 Battery from general loot routes.
Tip: Run industrial/utility-heavy zones where these items tend to appear.
Off The Radar
Go to a Field Depot, climb to the roof, and repair the antenna.
Tip: Clear nearby threats first—roof work makes you predictable and exposed.
A Bad Feeling
Track down an ARC Probe or ARC Courier.
Tip: Treat it like a roaming objective—listen and scan open lanes before committing.
Combat-Driven Quests (Enemies Required)
The Right Tool
Destroy three specific ARC threats: Hornet, Turret, Fireball.
Typical spots: Dam Battleground (Hornet/Fireball), Spaceport Control Tower (Turret).

Safe Passage
Destroy two turrets using Impact Grenades (plan for heavy grenade usage).
Tip: Move cover-to-cover between throws; turrets punish exposed reloads.
Sparks Fly
Defeat Hornets using a Trigger Nade or Snap Blast.
Tip: Force a predictable flight line by fighting from cover; throw explosives when they commit to an approach.
The Trifecta
Destroy a Hornet, Snitch, and Wasp, then deliver their core parts to Shani.
Tip: Don’t overcommit to a single POI—this is easier across a wider patrol route.
Out of the Shadows
Take down a Rocketeer and loot its driver.
Tip: Fight it from hard cover and commit only when you have a safe angle.

Into the Fray
Eliminate a Leaper and recover the Leaper’s pulse unit.
Tip: Don’t start this late in a raid. Leave time to loot and extract after the fight.

Keys, Repairs, and Systems Quests
Hatch Repairs
Find a Raider Hatch, repair the yellow hydraulic pipe, then inspect a broken drone nearby.
Tip: This is easiest when the area is quiet—audio cues matter while you’re interacting.
Down To Earth
Visit a Field Depot, move a Field Crate to a Supply Station, then collect the payout.
Tip: Clear the route first. Carry objectives are where most raids go sideways.
A Better Use
Locate a Call Station and trigger a supply drop.
Tip: Don’t call supplies while surrounded—treat it like a signal flare for trouble.
Mixed Signals
Stun a Surveyor using a Showstopper grenade, destroy it, then take the Surveyor Vault.
Tip: Bring the stun tool first; without it, this quest becomes a time sink.

Multi-Location and Investigation Quests
Greasing Her Palms
Visit and scout three locations:
- Water Treatment Control building
- Rocket Assembly
- Space Travel Building
Tip: This is a route-planning quest. Hit the closest two first, then decide whether the third is safe to push.
What We Left Behind
Search across three regions in separate stops: Buried City, Dam Battleground, and Spaceport.
Tip: Don’t force all three in one run unless your extraction route is clean.
Doctor’s Orders
Collect medical and survival supplies:
- Antiseptic & Syringes (Buried City pharmacy)
- Durable Cloth (abandoned silos)
- Great Mullein head (Dam map)
Tip: Stack this with other Buried City pharmacy quests.
Medical Merchandise
Container searches across multiple buildings:
- 2 containers in Departure Building
- 3 containers in Buried City
- 2 containers in Research Administration building
Tip: Enter with a “loot-and-leave” mindset—containers pull you into predictable routes.
A Reveal in Ruins
Grab the ESR analyzer from a Buried City pharmacy and deliver it to Lance.
Broken Monument
Collect three items in one raid:
- Ration (Field Depot)
- Tape (Junkyard)
- Compass (rear of Scrapyard)
Tip: Plan the route before you drop. This quest punishes improvisation.

Marked for Death
Search the Jiangsu Warehouse outskirts, locate Tian Wen’s cache, then follow the trail it reveals.
Tip: Treat it like a breadcrumb quest—secure each clue before pushing deeper.
Straight Record
At Victory Ridge, find the old EMP trap, then shut it down by disabling three power switches.

A Lay of the Land
- Find shipping notes in the foreman’s office (Jiangsu Warehouse)
- Locate scanners (upper floor of Control Tower A6)
- Deliver scanners to Shani
Tip: This is a “two-stop then extract” quest—avoid lingering after grabbing scanners.
Market Correction
Locate the cache near Marano Station and sabotage it.
Reduced to Rubble
Take a photo of the collapsed highway, then follow the destruction trail at Broken Earth and investigate unknown ARC activity.
With a Trace
Inspect the ARC wreckage at Barren Clearing and check the communication devices.
Eyes on the Prize
On a terrace southwest of Plaza Rosa, find the yellow junction box tied to a solar panel and rewire it using Wires from inventory.
Tip: Bring wires before you load in—this quest stalls if you forget.
Exploration, Marking, and Collection Quests
Keeping the Memory
Search the wreckage at Formal Hill, recover the hidden helmet, and return it to the memorial.
Echoes of Victory Ridge
Retrieve battle plans near the broken highway at Victory Ridge and deliver them to Major AIVA’s patch.
Industrial Espionage
Bring the Burletta pistol (from Tian Wen), plant a bug on the rival weapon cache, then leave.
Unexpected Initiative
Unlocked after earlier quests.
- Retrieve fertilizer (top floor of Grandioso Apartments)
- Find a water pump in Piazza Roma (Buried City)
- Deliver both to Tian Wen
A Symbol of Unification
At Formicai Outpost, raise a flag on the overlook platform facing Red Lake.
Celeste’s Journals
Recover two journals:
- Northern Outpost
- South Swamp Outpost
Back on Top
Mark multiple landmarks across maps:
- Dam: Pattern House, white lookout tower south of Warehouse Complex
- Spaceport: South Trench Tower
- Buried City: building with a mural in Buried Properties
Tip: Don’t fight for marks—tag quickly and rotate out.
Digging Up Dirt
Go to Santa Maria houses in Old Town, find the statue in a house, and interact.
Turnabout
At North Trench Tower, locate blackmail files and deliver them to Celeste.
Infrastructure, Power, and Environmental Quests
Eyes in the Sky
Install LiDAR scanners at:
- Top of Control Tower
- Control Communications Tower
- Galleria sign
Tip: This is vertical and exposed. Clear the area first.

Our Presence Up There
At the Pattern House, flip the power switch, then install the antenna on the roof.
Communication Hideout
In Old Town, restore the Red Tower: install a battery in the generator and activate the Antenna Terminal.
After Rain Comes
Repair flooded solar panels near Grandioso Apartments using 5 Wires and 2 Batteries from inventory.
Power Out
Find the electrical substation, install the fuse, and restore power.
Flickering Threat
Repair the generator, then use the ventilation shaft to re-enable power routing.
Crafting, Items, and Specialty Quests
Source of the Contamination
Search the Water Treatment building, then investigate a flood spill intake near the swamp for suspicious objects.
Switching the Supply
Go under the Spaceport, locate the tunnels, and turn the valve.
A Warm Place to Rest
Follow survivor markings from the abandoned highway, then interact with the grave near Barrett Properties.
Prescriptions of the Past
In the Departure Building at Spaceport, locate the medical exam room and search records.
Bees!
Find the beehives around Olive Grove.
Espresso
Locate the espresso machine, salvage parts, and deliver to Apollo.
Life of a Pharmacist
In the south Buried City pharmacy, go to the second floor and interact with the available clues.
Tribute to Toledo
Get a Power Rod in one of two ways:
- Find rare Power Rod spawns near Exodus areas
- Recycle a Snap Hook to obtain the Power Rod
Deliver it to Celeste.
Tip: Recycling is usually the reliable route if you already have a Snap Hook.
Building a Library
Collect three books in Buried City—romance, adventure, detective—then extract safely.
Tip: Don’t overloot. This quest is a stealth extraction challenge more than a combat mission.

A New Type of Plant
Find the new toxic plant near a Baron husk in the old battleground and deliver it to Lance.
Armored Transports
Acquire an armored patrol keycard, locate the armored cars, unlock them, then extract.
Tip: Treat this like a high-risk loot objective—expect attention once you start opening vehicles.

Lost in Transmission
Climb the Control Tower and establish connection at the terminal.
Best Way to Use This Quest List
If you want faster progression with fewer failed raids:
- Stack quests that share a map (Buried City runs, Dam runs, Spaceport runs).
- Bring required inventory items (wires, batteries) before dropping.
- Treat multi-stage quests as route planning problems, not combat challenges.
- Extract early after you complete objectives—most quest losses happen when players get greedy afterward.