Marvel Rivals: Tips To Wins Games Easily

Discover everything you need to know about leveling up fast in Marvel Rivals and what factors play a crucial role in improving your gameplay. 

Marvel Rivals is a 6v6 hero shooter where each map has a different objective that each team needs to accomplish. Whoever succeeds at their goal wins the match. The premise is simple. However, it gets a bit complicated when you consider each hero has their own set of abilities, requiring strategy and teamwork to succeed. There isn’t a game mode that only requires you to have the most kills in the game. Your success relies on completing the map’s objective, so staying aware of your team’s goals and contributing to the overall strategy is crucial. In this guide, we’ll discuss how you can level up fast in Marvel Rivals and how to insanely dominate the enemies on a battlefield. 

Marvel Rivals Tips

How to win games In Marvel Rivals

Here are all the tips and tricks you need to keep in mind while playing the Marvel Rivals. 

Understand the Roles

Vanguards are the frontline tanks of the game. They usually have very high health pools or defensive stats. They are responsible for soaking up tons of damage for their allies. You need to have at least one Vanguard on your team.

Strategists are the backline supports for the team. They usually have healing powers or can buff allies. Some focus on crowd control effects that can annoy enemy teams. Overall, they are in charge of keeping their teammates alive so they can complete tasks.

Duelists are the main carry of the squad. Every Strategist and Vanguard usually funnels their abilities to the Duelists so they can survive longer in a fight and take down as many enemies as possible. They have the highest damage output and mobility in the game, but they have a very low health pool and defensive capabilities.

Focus on the Objective

Marvel Rivals is not a team deathmatch. There isn’t a game mode that only requires you to have the most kills in the game, yet. Focus on helping your team complete objectives to win a match.

It can be tempting to focus on taking down enemies, especially if you’re a Duelist. But keep in mind that kills don’t determine who wins a match in this game. Instead, success relies on completing the map’s objective, so staying aware of your team’s goals and contributing to the overall strategy is crucial. A well-timed assist or securing the objective can often matter more than a high kill count.

Communication

Communication is key in any tactical shooter but a hero shooter as well. A lot of people don’t use voice chat for whatever reason. Voice chat in a lot of my ranked matches has single-handedly won the match. Whether that just be from calling out enemy locations, alts, and maybe even focusing targets. Just keeping it positive, trying to keep the morale up, so people aren’t discouraged or anything like that. Most people are shy, or if it’s people that have super high egos, that think they’re better than everyone and don’t want to talk to anybody. 

Team Composition

Let’s talk about our team composition, so typically you want to match your role. Most of the time as a tank these are your primary objectives: protect your team, contest space, and Lead engagements. For DPS, your whole goal is to focus on eliminating the squishy players, pressuring supports, or dealing Shield damage. For healing or support, it’s self-explanatory to prioritize healing your tank and keeping DPS alive during fights. There’s one thing that makes Marvel Rivals super unique and it’s the Synergy. Most of the time, in hero Shooters, the characters are typically built around a tank. 

In Marvel Rivals, you have a team of abilities. You typically want to play Team comps that have really good team-up abilities.
If you have a Jeff on your team, you might want to go Groot, or even if Rocket Raccoon is also on your team, you could also go Groot. All of these team-ups provide very diverse team comps that can be pretty strong sometimes. So I definitely encourage you when you’re picking your character to see who you can team up with and let your teammates know if they want to play the other character. 

Ultimate Management

With ultimate management, you typically don’t want to stack alts unnecessarily. Always try to prioritize ultimates that can combine well together. For example, if you have a Moon Knight in a group, you can stack their ultimates together. Groot’s ultimate keeps people in place while Moon Knight’s ultimate has a large damaging AOE. Combining these two could instantly win you a team fight in a second. Something to watch out for is that you want to track enemies’ ultimates if they use things like that.
Use your alts decisively in key fights, not when your fight is already lost. If you’re already down two players and it’s a 4 V6, there is no reason why you need to be ulting unless you’re 100% confident you ulting could turn the fight. If you’re not 100% confident, don’t use your ultimate, pretty self-explanatory now.

Positioning


Positioning is crucial in a game like Marvel Rivals. Avoid overextending if you’re alone in your easy pickings. You always want to probably stay with your team unless you’re some character that has a ton of movement or a ton of Escape. If you’re not one of those characters then you should probably be sticking with your team.  Marvel Rivals is a third-person shooter that’s over the right shoulder. Using High Ground gives better angles and reduces your risk of getting hit as well, and playing around covers always has a place to hide. Position yourself next to a left wall or something like that so you can Corner Peak or anything like that. Third person gives you a whole bunch of opportunities to use jiggle peaking or Corner peaking and things like that. 

Play Your Character

One of the best ways to win is picking a character that you resonate with, and by “resonate” I refer to a character that you are good at playing. My ideal team comp to go is always two Vanguards, two Duelists, and two Strategists. However, if the team is filled with 4 Duelists and 2 Strategists, that can also work great if everybody knows how to play their respective characters. 

The best thing about Marvel Rivals is the lack of role queue, in my opinion. This allows for the most unexpected team synergies to take place. It’s best to contribute to the team by keeping pressure applied to the enemies rather than picking a character just to make the team comp balanced and not contribute anything to the team. However, if the enemy has figured out the ways to hard-counter your characters, you should always consider changing the character or your strategies.

Stick To Your Roles

This can be a hard pill to swallow, but not everybody sticks to their roles when playing competitively in Marvel Rivals. This is a big reason behind the humiliating scoreboard that might make you switch to Quick Play instead. By roles, I also refer to your position in the team comp. So, if somebody takes up Jeff the Land Shark, they can’t go rushing the enemy frontline for obvious reasons, and neither should Doctor Strange be at the back of his comp.

Don’t be in a straight formation either. It is good to switch things up based on what the situation demands. In such circumstances, I suggest you go with your gut. However, one should also pay attention to their allies. If my Peni Parker is staying at the backline, I shouldn’t rush further as a Strategist or a Duelist for a while because they might be setting some things up or testing the waters. But if people don’t accept their roles in the team comp, politely ask them to switch to a character they are comfortable playing with in that specific role/position and take their place instead.

Movement Techniques

Marvel Rivals has a momentum-based movement system. This means when your abilities or environmental interactables catapult you in a direction, you can often take advantage of the movement to traverse the map, often much faster. Just look at Spider-Man, normally if you web swing, especially after tweaking his settings, you can jump out of his animation shortly after casting it and the momentum will carry you forward. Also, if you can Master short distance web anchoring, this will translate to a fast ground level Bunny Hop that can help you blaze through corridors or open areas without exposing yourself to the enemy. 

Another great example is the Punisher. His zip lines are reusable, which means when you place one down after a respawn, you don’t need to use the Ability again the next time you die. Your zip line will still be there and you just need to interact with it again to use it. This allows you to set up a zipline system that makes the Punisher surprisingly efficient at getting back to the team after dying compared to most other Heroes. Now, instead of just letting the zipline animation finish, consider jumping right at the end. This will catapult you forward, allowing for the same bunny hop style technique as Spider-Man. 

One final one is for Moon Knight. You can abuse Moon Knight’s grapple and double jump to be lethal in combat. When grappling an area, wait for the grapple to almost finish. At the tail end, throw a ranged attack and immediately double jump. You’ll see yourself Skyrocket into the air, forcing enemies to adjust their sight lines to your new elevated position. What we’re getting at here is simple, if an ability or movement option causes some sort of momentum transfer, you can likely abuse it to your benefit. 

Also Read: Improve your FPS in Marvel Rivals

Learn the Team Ups

In our opinion, one of the most underutilized things in Marvel Rivals are team-ups. There are currently 15 team ups in the game, and these are activated by simply having the right combination of Heroes on your team. With every team up, there is one leader.
Character who provides the condition. This character will receive a significant passive stat bonus that changes each season. Then, other characters, usually one or more, can make use of that anchor effect to enable other special abilities or have significant passive effects become available to them. For instance, Cloak and Dagger infused Moonlight with the power of light and dark, allowing him to gain a separate ability on a mere 30-second cooldown. This allows him to spawn an AOE that completely conceals himself from enemies while within it. 

Abuse Cover and Take Advantage

One of the most annoying things to see as a support player is DPS players and even tanks not making use of cover. They’ll sit in the open far away from the team soaking damage from four different sources and then complain about not getting healed. The Twist they most likely are and it’s just more than most supports can heal. The attention of support needs to be on the entire team, not just you. The simple fix makes use of cover. Peak for your damage and when you get that recognizable audio cue that you’ve taken critical damage, Retreat behind cover. You can even ping for heals, which is insanely valuable to supports if your team is spread all over the map. 

To add on to this specifically for characters with ranged attacks, you are less exposed peeking from the right behind cover than you are from the left. This is because characters are positioned to the left of the reticle in game, and as such, the placement of your physical model matters. If you are a ranged character and find you’re getting constantly outgunned when peeking from cover, this may be the reason. Those that utilize this trick will only have their arms or weapons exposed to enemies, allowing you to deal damage with a significantly smaller hitbox. Peeking to the left, however, will expose your entire body before you’re even able to use a ranged attack. This should always be on the top of your mind when playing as a ranged DPS character. 

Frequently Asked Questions

How to get fast XP in Marvel Rivals?

You can earn XP by playing quick matches for quick games and high kill counts. Look for MVP because it gives you an XP bonus. It’s best to focus on characters like Winter Soldier or Jeff the Land Shark for high XP gains through kills. 

Which is the best Tank in Marvel Rivals?

Doctor Strange is the best Tank in Marvel Rivals due to its capability of protecting allies with ease. His normal attack is Daggers of Denak which fires five burst projectiles that deal moderate. Among Stranger’s other tricks, though you have the Cloak of Levitation that lets you fly for a short time. 

Which are the worst heroes in Marvel Rivals?

Squirrel Girl and Black Widow are the worst heroes to use in Marvel Rivals. The abilities have limitations that can leave you vulnerable in most scenarios. Black Widow’s Fleet Foot and ultimate were debuffed.