Devil’s Trail is the 21st live event in Hunt: Showdown 1896, and it’s the biggest gameplay shake-up Crytek has dropped in years. Launched with Update 2.7 on March 18, 2026, the event hides every Supply Point, Extraction Point, and Burned Convoy on the map — forcing you to actually hunt for information before you can hunt for bounties. If you’re used to running pre-planned routes, that habit will get you killed this season.

This guide breaks down everything you need to win the Devil’s Trail — every method to reveal hidden locations, how to counter the new Firebreather monster, what each Tarot Card does (including the buffs to old ones), how to farm Pledge Marks fast, and how the new “World Remembers” passive tracking system can either save your life or end it. Event ends June 10, 2026, so the clock is ticking.
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What Is Devil’s Trail and When Does It End?
Devil’s Trail is a three-month live event for Hunt: Showdown 1896, running from March 18, 2026 to June 10, 2026 on PC, PlayStation 5, and Xbox Series X|S. It launched alongside Update 2.7 and introduces five major gameplay shifts: hidden Supply and Extraction Points, new Scout Tower points of interest, Burned Convoy loot locations, a fire-breathing monster called the Firebreather, and an expanded passive tracking system the developers call “The World Remembers.”
What’s currently active:
- Devil’s Trail Event — full mechanics, ends June 10
- Update 2.7 — gunplay balancing, weapon adjustments, and bug fixes (permanent)
- Inferno Wildcard Condition — returned April 15, 2026 with Hellborn on all maps
- Battle Pass — full event pass with 5 new Hunters and themed rewards
- Double Event Points weekends — periodic boost windows announced by Crytek
If you haven’t started the event yet, you’ve still got about three weeks to grind out the Battle Pass and event rewards before everything resets back to standard mechanics on June 11.
How to Find Hidden Supply & Extraction Points (6 Methods)
This is the single biggest change in Devil’s Trail. At mission start, your map is mostly blank — only the two Scout Towers are visible. Supply Points, Extraction Points, and Burned Convoys are completely hidden until you discover them. Here are all six ways to reveal them, ranked from most reliable to most situational:
- Visit a Scout Tower — The most reliable method. Find either of the two towers marked on your map at the start of the match, climb up, and interact with the Scouting Map on the center table. This reveals all Supply Points, Extraction Points, Burned Convoys, and the Wild Target’s location if there is one. You also gain 5 Event Points per new location discovered.
- Walk up to a location — Physically approaching a Supply Point, Extraction Point, or Burned Convoy reveals it on your map automatically.
- Ping a location from a distance — If you can see the location through gaps in the terrain, your team can ping it to reveal it for everyone.
- Use the Spyglass — A massively underrated tool this event. While scoped in, hidden locations appear as icons above your compass. Bring a Spyglass on every loadout.
- Pick up a Bounty Token or banish a Boss Target — Both actions reveal all Extraction Points (not Supply Points) on the map. This is automatic and doesn’t require Scout Tower interaction.
- Use The Chariot Tarot Card — Flips locked and open extracts and simultaneously reveals all Extraction Point locations. Save this for late-game when you need a fast exit and don’t have time to climb a tower.
Pro tip: The smartest opening play is not to rush the boss compound. Hit the closest Scout Tower first, scope out your full map, and then plan your route. The 30 seconds you spend in the tower will save you minutes of guessing later.
Scout Towers Explained
Scout Towers are the new map control points of Devil’s Trail. Two spawn per mission, and they are the only locations visible on your map when the match begins. Beyond the Scouting Map at the center, each tower contains:
- Tarot Cards — Both new (The High Priestess, The Pathfinder) and existing ones
- Custom Ammunition — Specialty rounds for your weapons
- Traits — Located at the tower itself, redeemable for Pledge Marks
- Event Points — 5 EP per new location revealed via the Scouting Map
Strategic note: Scout Towers are predictable ambush points. Every other team in the match knows they’re going to draw players, so always approach with sound discipline and check angles before climbing. If you hear another team already inside, sometimes the right call is to skip it and rely on Spyglass scouting instead.
Burned Convoys — Guaranteed Loot & How to Find Them
Burned Convoys are new in-world points of interest that spawn once per map in non-central locations. They’re not visible on your map by default — you have to either reveal them via a Scouting Map or spot them visually from a distance by their massive smoke plume rising into the sky.
Each Burned Convoy contains guaranteed rewards:
- Sealed Bounty Token — Worth 3 event points and functions exactly like a Boss-dropped token (only in Single Bounty Contracts without Wild Targets)
- Catalyst Trait — One of the strongest event Traits this season
- Tarot Cards — Multiple cards per visit
- Full Health Restoration Kit — Restores all chunks
- Pledge Seal rewards — Including the Four Shot Boon (all 4 syringe shot effects for 1 Pledge Mark)
Tracking tip: Follow the dark smoke plumes. They’re visible from extreme distances and act as a permanent navigation beacon, but they also mean every other team on the map can see the same column you’re following. Approach Burned Convoys like you’d approach a boss compound — slow, quiet, and ready for company.
How to Kill the Firebreather (Best Counters)
The Firebreather is the new monster introduced in Update 2.7. Found in groups of Grunts, it’s a hybrid between a Grunt and an Immolator — small fire bursts erupt when you damage it, but it doesn’t fully ignite like an Immolator. Its signature attack is a long-range fire breath that requires it to stand still briefly before firing.
Best counters:
| Method | Effect |
|---|---|
| Water Bottle | Instant kill when hit directly |
| Choke Cloud | Instant kill when caught in the cloud |
| Water (any source) | Temporarily disables fire breath attack |
| Ranged weapons | Safe option — keep distance and shoot |
| Blunt weapons | Risky but works at close range with good timing |
Critical warning: Do not use explosives near a Firebreather. When killed, it can release a final blaze of fire depending on where it took damage, and explosives near it cause unpredictable splash chains. Players have lost full teams to a single grenade thrown at the wrong moment.
Pro tip: Keep one Water Bottle in your tool slot at all times during Devil’s Trail. It’s a hard-counter to both Firebreathers and Immolators, and it’s the cheapest piece of insurance you can buy.
New Tarot Cards & Buffed Existing Cards
Devil’s Trail adds two new Tarot Cards and buffs three existing ones. Here’s the complete list:
New cards:
- The High Priestess — Reveals the direction to the nearest enemy Hunter via a temporary compass indicator. Effect lasts 30 seconds. If no Hunters remain, the card is spent with no effect — making it useful both as a tracking tool and a “is anyone still alive?” check.
- The Pathfinder — Highlights all used Clues on the map in red for 30 seconds. Using another Pathfinder while one is active refreshes the map.
Buffed existing cards:
- The World — Now grants 1 Clue reward (Event Points, Conduit Trait buffs, etc.) per Boss Target discovered with it.
- The Tower — Now does additional damage against Boss Targets and instantly kills Wild Targets.
- The Chariot — Flips locked and open extracts and reveals all Extraction Point locations.
Quick-reference deployment:
- Information cards (The High Priestess, The Pathfinder, The World) — Use early-mid game when you need intel
- Combat cards (The Tower) — Save for Boss fights or Wild Target encounters
- Escape cards (The Chariot) — Save for late-game extract scenarios
Important update: The new All Ears Trait was removed mid-event because it was too powerful. If you see older guides telling you to grab it from Scout Towers for 2 Pledge Marks, that information is outdated.
Inferno Wildcard & Hellborn Boss (April Mid-Event Update)
On April 15, 2026, Crytek added a major mid-event content drop: the Inferno Wildcard Condition returned, and Hellborn — the roaming boss from previous events — now appears on every map during Inferno’s Time of Day.
What Inferno changes:
- All maps set ablaze with thick smoke and active wildfires
- Visibility dramatically reduced — sightlines collapse
- Wildfires block paths and force route changes mid-match
- New Firefighter Supply spawns introduced
How to prep for Inferno matches:
- Bring water-based tools (Water Bottle, Choke Bomb) for both Firebreathers and environmental fires
- Use Dark Sight more aggressively — smoke hides player movement
- Avoid open areas; stick to cover and pre-burned zones
Hellborn is significantly more dangerous than other roaming bosses because it can spawn on any map now. If you hear its signature growl, either commit to killing it for the reward or completely reroute around it. Indecision gets you killed.
Battle Pass Progression — Best Way to Farm Event Points & Pledge Marks
The Devil’s Trail Battle Pass is structured around two currencies: Event Points (EP) for Battle Pass progression and Pledge Marks for unlocking Pledge Seals and Event Traits. Here’s the optimal farming structure:
Event Point sources:
- Weekly Challenges — Up to 5,000 EP per fully completed week (6,500 EP if you own the Battle Pass with the bonus 6th challenge)
- Dark Tribute milestones — 75 EP daily at the 2,000 / 4,000 / 5,500 / 8,000 milestones
- Scout Tower discoveries — 5 EP per new location revealed
- General gameplay — Kills, banishes, extractions
Pledge Mark sources (max 6 carried at once):
- Reaching every 25 EP threshold (50 EP, 75 EP, etc.) = 1 Pledge Mark each
- Looting dead Hunters (steals their full Pledge Mark stack)
- Scout Tower / Burned Convoy spawns
- Weekly Challenge milestone rewards (up to 10 marks per full week)
Optimal farming routine:
- Hit your Dark Tribute milestones first every day before queueing into matches — it’s free EP
- Complete the weekly exploration challenge (visit 20 compounds) early, since it’s the easiest one
- Always loot dead Hunters even if you’re not full HP — Pledge Marks are the bottleneck, not coins
- Don’t hoard Pledge Marks past 6 — they’re capped, so spend them at Pledge Seals immediately
Good news for everyone: Pledge Marks earned during Devil’s Trail will roll over into the core game permanently after the event ends. Crytek confirmed this in their developer update.
New Hunters in the Battle Pass
Five new Hunters are unlockable via Battle Pass progression or purchasable directly with Blood Bonds:
- One Who Flies (Bemised) — Army scout twisted by experimental inoculation into reckless nihilism
- Red Raven (Miskwaagaagaagi) — Joined the army with One Who Flies; the inoculation made her brutal and paranoid
- The Cook (Griz Levenson) — Out-of-work culinary degenerate with a taste for human flesh; the source of the cousins’ corruption
- The Bandit — Sole survivor of his gang’s betrayal, now rides with the Turncoat Gang
- The Highwayman (Wit Ottaway) — Owes a life debt to The Turncoat after a robbery gone wrong
There’s also a new Lobby Codes feature worth mentioning here — it lets you invite players directly to your teams without going through the standard matchmaking system. Use this to coordinate with regular squads or to find scrim partners.
“The World Remembers” — Passive Tracking Mechanics
Devil’s Trail introduces an expanded passive tracking system. The world now records player presence permanently within a match, and reading those traces is a skill you need to develop. Here’s everything that now leaves a trace:
- Doors — Stay ajar after being opened
- Envelopes — Visibly torn open and remain open after interaction
- Ammo Crates — Stay open after use
- First Aid Kits — Stay open after use
- Destroyed barrels — Leave behind remains
- Killed animals (dogs, chickens) — Corpses stay where they fell
- Used Traits — Leave visible scorch marks on the ground
How to use this offensively:
- Open doors mean someone passed through recently — slow your approach
- Looted ammo crates near a compound mean enemies still in the area or recently extracted
- Trait scorch marks tell you which Burn Traits the enemy used, hinting at their loadout
How to use this defensively:
- Skip ammo crates and first aid kits you don’t urgently need — every use is a trail
- Don’t shoot animals unnecessarily — every chicken corpse is a breadcrumb
- Consider which doors you open and whether you can re-close them (most you can’t)
This system rewards slow, methodical play. Loud, fast teams get tracked. Quiet teams that move efficiently can disappear off the map.
Frequently Asked Questions
When does the Devil’s Trail event end?
Devil’s Trail ends on June 10, 2026 across all platforms (PC, PlayStation 5, Xbox Series X|S). After that date, hidden Supply and Extraction Points, Scout Towers, Burned Convoys, the Firebreather monster, and event-specific Tarot Cards will no longer appear in matches. The Update 2.7 gunplay changes and “The World Remembers” tracking system are permanent.
Are Pledge Marks lost when the event ends?
No. Crytek announced that any Pledge Marks you earn during Devil’s Trail will roll over into the core game permanently. All previous Pledge Mark sources will remain available after the event, except for the 25-EP-threshold source which is event-specific. This is a major shift from past events.
How do I kill the Firebreather without dying?
The fastest and safest method is throwing a Water Bottle directly at it — this is an instant kill. Choke Bombs also kill it instantly when it’s caught in the cloud. If you don’t have either, use ranged weapons from a safe distance. Never use explosives near a Firebreather — its death animation can chain-detonate them and wipe your team.
Is the All Ears Trait still available?
No. The All Ears Trait was removed mid-event because it was too powerful. It used to be available at Scout Towers and Burned Convoys for 2 Pledge Marks, but Crytek pulled it shortly after launch. Older guides still referencing it are outdated.
Should I buy the Battle Pass for Devil’s Trail?
If you play more than two or three matches per week, yes — the bonus 6th Weekly Challenge alone adds 1,000 EP per week (6,500 total instead of 5,000), and you unlock the new Hunters and weapon skins as additional rewards. If you’re playing casually or already short on time, the free track still earns meaningful event progress through Dark Tribute milestones and standard EP gains.
Conclusion
Devil’s Trail is the most strategically rich event Crytek has ever shipped for Hunt: Showdown 1896, and it rewards players who treat information as ammunition. Hit Scout Towers first, carry a Water Bottle and a Spyglass every match, save your Chariot tarot for late-game extracts, and watch the environmental traces left by other teams. The players who win this season aren’t necessarily the best shots — they’re the best trackers.
With under three weeks left before the June 10 deadline, your remaining priorities should be: maxing weekly Battle Pass challenges, hitting every Dark Tribute milestone, looting Pledge Marks from dead Hunters, and grabbing the new Hunters from the Battle Pass before they rotate out of availability. Move fast, hunt smart, and the Trail won’t end you.