Introduction
Discover everything you need to know about Captain America in Marvel Rivals, including his abilities and gameplay mechanics.

Captain America is one of the most underrated and most underutilized dive tanks in Marvel Rivals. He has speed, map traversal, survivability, and tech that shoots his damage numbers through the roof. Despite being insanely strong this season, thanks to his recent buffs, most people are writing Captain America off. His main goal is to be a constant annoyance to the enemy team.
Sentinel Strike, Shield Throw, Super Soldier Slam, Dash & Leap, and Shield Blocks/Reflects are his abilities that players can use in combat. He also received an “anchor bonus” that provided a +100-health increase and a 5% damage buff in the recent update. In this guide, we’ll discuss how Captain America works in Marvel Rivals and some useful gameplay tips and tricks.
By the way, if you want to climb the ladder without endless grinding, try our Rank Boosting for Marvel Rivals at ImmortalBoost. We provide fast, safe, and reliable boosting handled only by real professional gamers. Every order is completed with care, so you can enjoy the game while we handle the hard part. Take a break from the grind and let ImmortalBoost push your rank higher today.
Captain America Overview in Marvel Rivals
Captain America, the First Avenger, is the fastest tank in Marvel Rivals. He’s a dive-style tank whose responsibility is to get into the enemy backline and cause a distraction from the enemy team. He can pull their attention towards him and away from the objective. If Cap is left alone in the enemy backline, he’s going to decimate their strategist and duelist.
With really high mobility and Great Escape options, Captain America can get in, cause some distraction and then get out without dying. A lot of people don’t really understand what Cap’s job is and get frustrated playing him. Captain America does not do a lot of damage, and he’s not a Frontline tank that can just eat shots like Doctor Strange or Magneto. It’s really about his speed and mobility that causes the enemy team to have difficulty keeping track of him.
All Captain America Abilities in Marvel Rivals
Below are all Captain America’s abilities in Marvel Rivals:
- Sentinel Strike – A basic melee attack that involves transforming two consecutive hits into a ranged shield throw.
- Leading Dash – Provide a temporary speed boost, allowing you to perform a super jump.
- Living Legend – Raises his shield to block enemy attacks and deflect projectiles in random directions.
- Vibranium Energy Saw – Throws his energy-charged shield in a straight line to ricochet off enemies and hit more than one opponent.
- Liberty Rush – A quick forward lunge with his shield, making it easy to close the gap to foes.
- Super Soldier Slam – You dive down onto a targeted area to deal damage and throw enemies into the air.
- Freedom Charge (Ultimate) – You hold your shield high and charge forward to create a path that provides you and your teammate with continuous bonus health and movement speed.
Sentinel Strike (Left Click Ability)
Captain America’s basic attack, Sentinel strike, is a little bit different than every other character’s basic attack. When he deals his first instance of damage to a target, he gets a single symbol underneath his reticle. Upon dealing a second point of damage, the symbol will upgrade, and for 5 seconds, he’ll be able to throw four Shields.
This gives him a decent distance ranged attack that he’s able to throw at enemies as he backs off. So, when playing as Cap, you’re going to be running in there, getting your two Auto attacks off on your Target. After that, you’re backing away and finding your way to safety, you’re hucking Shields back at them, making sure that healers have to focus on that Target.
Leading Dash (Left Shift)
Captain America’s shift ability, leading Dash, gives him a boost of movement speed. This allows him to run around indefinitely, gaining this super speed and being hard to keep track of. It allows him to chase down anyone in the game, as nobody can outrun the captain.
While in this mode, if you jump, you get a super jump, gaining extra distance up in the air. While in the air, his left click ability becomes Soldier slam. There’s going to be a blue indicator at your target reticle. That’s where, if you left-click, you’ll slam down to that location and deal damage to nearby enemies.
Living Legend (Right Click Ability)
Cap’s right click, Living Legend, pops up his big American Shield. This gives him a small radius 350 HP Shield that will reflect any incoming ranged attacks as well as block melee attacks. This has a cool-down when put down. So, after releasing it, you’re going to have to wait before you’re going to be able to bring it back up again.
This is probably the least intuitive thing about his kit, as it feels like you should just be able to raise your Shield whenever you want, and you can’t. Having the shield up will protect you from the most powerful ultimates in the game, and it will send some of them back at the Caster.
Continuous damage ultimates like Punisher’s or Star-Lord’s are eventually going to crack your shield. This allows them to do the damage to you, and the reflection isn’t accurate on each particle to kill them before they’re able to melt through.
Vibranium Energy Saw (E Ability)
Cap has two different shield-based attacks. His E ability is going to toss his American Shield. You can toss it directly at a target, and it will hit the target and bounce to all nearby enemies. You can also shoot at the floor or wall near a Target, and it will ricochet off the surface and then bounce off the enemies.
If you initiate this attack with a Ricochet, it does do a little bit less damage to all Targets hit. If you can immediately hit a player, it’s going to have a higher total damage output. This is a great kill secure ability or AOE team damage attack when there’s a big fight brawling out.
Liberty Rush (F Ability)
Cap’s F ability is going to make him charge forward with the shield and deal damage to the first target hit. This attack can be tempting to use, but its damage output is really low. However, the dash is most often useful to get yourself out of combat.
When you run into the enemy team, leap in, slam down, and deal a little bit of damage, and you need to be able to get out of there as quickly as you can. This ability gives you a great bit of distance from you and the enemy team, and you can go into your speed mode and run out of there.
Super Soldier Slam
When you’re elevated off the ground, you will get a targeted area and will be able to slam on the targeted area. The max horizontal distance you can slam away from is 20M. Coming in contact with an enemy on impact will launch them in the air and deal 30 damage. Once used, it will go on a 12-second cooldown as well.
Freedom Charge (Ultimate)
Captain America’s ultimate Freedom Charge gives him a boost of bonus Health every couple of seconds. He’s also going to leave a red, white, and blue trail behind him as he runs around. Any allies that stand within this trail are also going to gain that bonus Health.
This works very similarly to some of the big healing cooldowns, and a lot of players don’t understand how this works. Captain America pops his ability; everybody should be charging in with him and getting the constant bonus Health. This makes it very hard for anybody to be taken out.
If you Freedom charge during your ultimate and then raise up your Shield, any enemies that you run into are going to be knocked back a decent distance. You’re able to plow into enemy teams and really disrupt their efforts and possibly knock players off the map using this ability.
Try and leave a decently wide trail as you run about, giving your allies a lot of options to gain that bonus Health boost. Coordinating with your team when you’re about to do a freedom charge is just as important as coordinating when you’re going to do one of your big healing ultimates.
Captain America Team-Ups
Captain America in Marvel Rivals has a team-up with Thor. When Thor is in the match, Captain America can use his C key to activate Charged Ages. This is going to transform his basic attack into a series of throws of his shield, which deals bonus electrical damage to the main target as well as a little bit of AoE.
This has a pretty long cooldown, but it can boost the power of Captain America’s attacks. When this is activated, Captain America boosts in value as his kill pressure jumps drastically.
Mantis also works well with Captain America because it provides excellent support by attaching Life Orbs to Captain America. This offers consistent healing and sustains him on the frontlines. Ultron can also benefit Captain America because he can apply damage and pressure to Captain America’s role in the front line.
Best Tips and Tricks for Captain America
Here are the best tips and tricks for Captain America in Marvel Rivals:
- Make sure to create some room for your team’s damage dealers.
- Disrupt the enemy’s team support by attacking enemy healers or other squishy characters.
- Use your shield throw to damage enemies and cancel your animations.
- Advance towards the enemies and use the shield to protect your allies.
- Use your ultimate to engage the enemy backline for a kill or to provide your team with a movement speed.
- It’s best to time your shield to block and reflect incoming projectiles to charge your ultimate, allowing you to put pressure on the enemy team.
Conclusion:
Captain America may be underrated, but he is one of the strongest dive tanks in Marvel Rivals when played correctly. His unmatched mobility, disruptive abilities, and team synergy make him a powerful asset in coordinated play. While he isn’t a frontline tank like Magneto or Doctor Strange, his speed and ability to harass enemy backlines can completely change the pace of a match. Mastering his combos, timing your shield, and syncing with allies like Thor or Mantis can turn Captain America into a game-changing force for your team.
FAQs for Captain America in Marvel Rivals
What is the role of Captain America in Marvel Rivals?
Captain America in Marvel Rivals is a tank, and his role is to disrupt the enemy backline by applying pressure.
Which Hero Works Good with Captain America?
Thor and Mantic work better with Captain America in Marvel Rivals due to their unique abilities.
Is Captain America a Good Hero to Choose?
Yes, Captain America is a good hero to choose if you want a relatable, humble, and morally upright character.