
Apex Legends is continuing Season 25 with fresh events, new modes, balance changes, and more with the mid-season update. The new patch brings tons of buffs and nerfs to shift the current meta in the game.
There will be a new Future Icons Event with the new update, new Arena: Duals mode, new skins and more. Here’s everything you need to know about the Apex Legends Season 25 mid-season patch notes.
Apex Legends Season 25 Mid-Season Patch Notes
New mid-season patch for Apex Legends Season 25 brings major balance changes to both legends and weapons, new LTM Arena Duals and map rotations in ranked queues. Also, check out codes to get exclusive skins, Apex Coins and more with the new season.
Here are the complete patch notes for Season 25 mid-season.
Legends Balance Changes
Wattson
Passive: Spark of Genius
- 50% faster Ult accel consumption
- Passive Shield Regen increased to 2s (was 1s)
Tactical: Perimeter Security
- Increase fence node HP to 50 (was 25)
- Cooldown reduced to 4s (was 15s)
- Fences now slow sliding and jumping enemies, and consume cooldowns on Ash’s dash and Sparrow’s double jump
- Fences placed across doors will electrify the doors
- Stuns enemies when they open an electrified door or kicks it in
- Electrification ends if the fence is obstructed or the fence is removed, and restarts when the fence is active again
- Removed doors exploding when opened into the line of a fence
Upgrades: Level 2
- Falling Stars: integrated into base kit
- NEW Help is Here: gain all support perks (access Support Bins, faster revives with health regen, gain MRB with Banners)
- NEW Ultimate Conductor: damage to enemies is converted to Ult charge and knocks give a burst of 30% Ult charge
Upgrades: Level 3
- NEW Energized Healer: gain double small med healing
- Power Pylon: double Ult HP, healing rate, and capacity
Vantage
- Shrank Vantage’s upper body hitbox to better match her character model
Passive: Spotter’s Lens
- Can now ping up to 3 enemies at a time
- Can see the health bars of targeted enemy
- Pinging an enemy will reveal their position when further than 50m away (was 100m)
Tactical: Echo Relocation
- Echo will auto-recall after you jump
- Faster jump activation time
- Increased base and max distance Echo can fly by 10m
- Integrated Bat Bounce into base kit
- Reduced time to redeploy guns after jump to 0.2s (was 0.5s)
- Widened the FOV that Echo needs to be in to jump to
Ultimate: Sniper’s Mark
- Integrated Ultimate Reload upgrade into base kit
- Ultimate accelerators are used 50% faster, and provide 2 extra bullets
- Laser is now hidden until Vantage shoots
- Laser lasts for 15s, timer refreshes with each shot
- Laser is now more representative of aim
Upgrades: Level 2
- NEW Controlling my Prey: gain access to Ring Consoles and zone overcharge
- NEW Improved Mark: marked enemy icon is visible through walls, briefly highlights enemies, and reveals their health bar to your squad upon mark
Upgrades: Level 3
- NEW Tactical Cooldown: reduce Tac’s cooldown by 5s
- NEW Sniper Cover: adds Gun Shield to Sniper’s Mark
Ash
Passive
- Decreased dash cooldown to 8s (was 10s)
Tactical
- Slightly decreased tether strength when pulling hard (like when using movement abilities)
Upgrades: Level 2
- Dual Breach: moved to Level 2
- NEW Charged Knock: gain HP regen on a knock
Upgrades: Level 3
- Ghost in the Machine: removed
- Greedy Snare and Twin Snares: moved to Level 3
Alter
Ultimate: Void Nexus
- Chase portal usage warning delay reduced to 3.5s (was 5s)
- Chase portal activation delay reduced to 6s (was 8s, Previous Hotfix)
- Cooldown after usage increased to 60s (was 30s, Previous Hotfix)
Ballistic
Tactical: Whistler
- Damage on activation reduced to 15 (was 20)
- Damage from overheat reduced to 15 (was 30, Previous Hotfix)
Ultimate: Tempest
- Removed time extension from knocks (Previous Hotfix)
Upgrades
- Extra Bullets: moved to Level 2
- Lasting Bullet: moved to Level 3
Conduit
Tactical: Radiant Transfer
- Reduce cooldown to 21s (was 31s, Previous Hotfix)
- Reduce recharge delay after damage to 1s (was 2s)
Mirage
Tactical and Ultimate
- Decoys now swap weapons when you do and also properly holster melee weapons

Weapons Balance Changes
AR
Havoc AR (Previous Hotfix)
- Improved recoil
- Increased damage to 20 (was 19)
Hemlok Burst AR
- Reduced burst fire delay
MARKSMAN
30-30 Repeater
- Reduced Skullpiercer headshot damage
- Uncharged: 80 (was 86)
- Charged: 120 (was 130)
Bocek Compound Bow (Previous Hotfix)
- Explosive arrow on hit damage increased to 55 (was 40)
- Increased rate of fire
- Max charge damage increased to 65 (was 55)
SHOTGUN
Mastiff
- New ADS firing animation: returns the weapon to center screen sooner
SMG
Prowler Burst PDW
- Improved horizontal recoil in burst fire and full-auto
- Reduced burst fire delay
SNIPER
Sentinel
- Increased rechamber speed when energized
MAPS
Pubs & Ranked
- Kings Canyon
- World’s Edge
- Broken Moon
Mixtape (June 24-August 5, 2025)
- TDM: Fragment, Party Crasher, Skull Town
- Control: Caustic, Production Yard, Lava Siphon
- Gun Run: Skull Town, Monument, The Core
New LTM Modes
LTM: Arenas: Duels
- Fight 1v1: win as many 1v1 Duels as you can in the time given
- Even Duels: dueling players are assigned matching Legends and weapons for even ground
- Leaderboard: tracks players’ performance over the course of the match
- No abilities: abilities will be turned off for the first part of the event, allowing players to focus on gun skills and movement
- Three maps: Encore, Habitat, and Party Crasher available at launch with a variety of spawn points
That’s all you need to know about Apex Legends Season 25 mid-season update, which brings a ton of new changes and modes to the game.