Neon is without a doubt one of the most prolific and influential agents in Valorant. There are a lot of nuances to the Valorant Neon as she introduces new movement mechanics into the game that you’ve never seen before. Neon is potentially one of the most broken agents in Valorant, being able to completely manipulate the pace of the game and catch players off guard with timing that they just don’t need to deal with against any other agent. To learn about the Economy system in Valorant check out the Valorant economy Guide.
Neon Val can completely change the game allowing you to pull off things other agents could only dream up. We will go over her abilities and facts to know about them and how Valorant Neon will change the game and the meta. We will get into her unique style of play and will wrap it up with ideal team comps that she works well with as well as final thoughts on the agent. To master other agents, check our Valorant deadlock agent guide, Valorant agent Gekko, and Harbor Valorant agent guide.
Fast Lane (C Ability)
Fast Lane is Neon’s C ability, it costs 300 credits, it lasts 6 seconds, it does 30 damage per tick if it touches enemies and she has one charge of this ability. Fastlane is the ability that you will have to get familiar with fast if you want success attacking with Neon Valorant. Fast Lane is her best entry tool to use on the attack. This ability has multiple uses once you really learn the nuances of how to deploy it on the map.
For instance, it can very well be used for vision blocking and it can be used as a diversion when entering onto A Site. The simple explanation of Fast Lane is that it is a much stronger and more useful version of Phoenix’s Wall. However, one big negative point of Fast Lane compared to Phoenix’s wall is that you can’t bend it or curve it when deploying it. This makes Fast Lane much more of a commitment since you’re telegraphing your team’s movements once you lay it down on the Map.
What are some good tips that we found for using this ability?
The first one goes against common sense when using this ability and that is you don’t always want to lay this ability down and just create a single path to entry. This heavily telegraphs your movements and her entry path and smart defenders who aren’t afraid will go to the end of your Fast Lane and attempt to catch you sprinting down.
How do we prevent catastrophe when using Neon C ability?
A Good tip for fastening when using it is to think about creating multiple pathways rather than rather than a fixate on just a single lane. Use the wall in a way that lets you separate pathways from the left or the right.
For example, On B Site on Ascent, you could see a wall from B Main towards stairs and that does achieve a few key objectives. First, it blocks off vision from the market and CT so enemies can’t easily get sight lines on you and your team. Second, it creates multiple avenues to push by segmenting a pathway to stairs, a pathway to the boathouse to hit the switch, and also a pathway to the lane.
Third, it gives you a lot of freedom to pick your path depending on the utility available or where you feel the enemy is not expecting you. Doing this often catches enemies close by off guard since they can’t see or hear through the wall well and does give you and your teammates a chance to play a peek-a-boo and claim a surprise kill on a defender before they can even react.
How can we use Valorant Neon’s Fast Lane ability outside of its current standard use?
Other practical ways to use the wall are for deception and vision blocking. To use your wall for deception, angle your wall in a non-conventional way and play mind games that the wall is where you’re going to enter but in reality, you could choose any other angle or even bait utility with it. It will take practice on all the maps to learn what some of the best angles are to deploy this wall in this type of way.
Once you hang of mind games surrounding the wall, you will be able to fake out enemies much more easily and the last and most obvious way is to just use a provision blocking like you would a viper wall or phoenix wall.
Relay Bolt (Q Ability)
Relay Bolt is Neon’s Val Q Ability. This ability throws a bolt that bounces once and leaves a stunning field on both points the ability makes contact with. Neon gets two charges of this ability each costing 200 credits and it has a 3 seconds concussed stun duration if it lands. Without a doubt, a relay bolt is one of the most versatile abilities in Neon’s kit.
Neon’s Q ability is important if you want to get maximum value out of neon. On paper, this ability is fairly simple but in practice, it can be very hard to master and requires a fair bit of practice to feel comfortable with.
What is a practical way to use Relay Bolt?
To use it, for instance, instead of exposing yourself when entering by walking up to a doorway and throwing it exactly where you want it to land. Practice learning how to bounce it and ricochet this thing around corners and you’ll see your efficiency with this ability rise significantly.
Think of it like Sova’s dart except it shocks on the first hit as well as bounce after. This way you can reach out and stun enemies with this ability without having to expose yourself in the process. Spend time learning the best ways and angles to bounce this ability to hit common spots that enemies would normally hide in.
Keep in mind though that you can use this ability while running and it shoots out quickly. It’s a good idea to think about ways to weave this as you approach a potential duel.
Tip to use Neno Q ability in a better way
One tip for using this better when you’re indoors and you know an enemy is close by. Instead of attempting to bounce this ability directly off the wall to hit your target, try to bounce this off the floor or the ceiling to catch an enemy by surprise and give them little time to react to the grenade coming their way.
One reason why this works is because it’s really fast and can catch opponents off guard. This ability doesn’t drop off very much when flying. So, it’s harder to bounce off walls consistently and it’s a bit more reliable.
Another good tip and something to keep in mind when using Neon’s relay bolt, you can use this ability from far away to neutralize common angles as you run up to them. For example, in Stunning Pizza cubby and mid-in Ascent, you can fire this ability to clear the corner while running up to it and give yourself some time to slide around and land a kill on a stunned enemy.
Using this ability close-up sometimes will accidentally stun you and your teammates in the crossfire. So, using it from afar gives it time to fly and it gives your team, time to run behind it without the negative side effects of dealing with a bad bounce.
High Gear (E Ability)
High Gear is Neon’s signature E ability, this ability is free and it gives you enhanced speed and it gives you the ability to slide when you click alternate fire. The slide does reset after getting two kills just like Jett’s dash and Raze’s grenade. At its core, Neon’s Val E ability is bread and butter, it’s her signature ability for a reason because it ties her whole kit together, and using this ability is what creates the skill gap between Neon players.
High Gear ability allows Valorant Neon to take advantage of the speed and agility meta that is quickly encapsulating the duelist class. The main reason Neon’s entry path is good is that her speed and slide combined with her Fast Lane and Nades, make it so that Neon can fly into a site and get into the enemy’s faces.
This ability is very straightforward but that doesn’t mean it has complexities nuances and tricks for getting the most out of it.
Tips to use Neon’s (E Ability)
The biggest tip for mastering her movement is learning where, when, and how to slide. There is no official slide cancelling that you would normally find in games like Apex Legends. But there are ways to divert your slide to give it a sight-cancel-like effect.
Another bug tip we have for this ability is learning how to diversify your slide and you do this through manipulating your movement keys as you slide. Using your movement keys is a core Neon movement concept that you will need to practice and master as it will allow you to Outmanoeuvre and outplay your opponents with consistency once you master the technique.
A great example is that you can come out of your Fast Lane by diverting your slide to the left or the right by pressing a or d instantly on your keyboard while holding w. For an even more nuanced, you can even slightly divert your slide backward by sliding by using the a or d key and aiming yourself backward.
High gear introduces a new movement mechanic pretty unique to Neon and whether it’s just confusing to deal with currently or a staple in the future for entry pathing.
Ultimate Overdrive
Wrapping Neon’s Valorant Abilities, we have Neon’s ultimate overdrive. Neon’s ultimate gives her access to high gear for an extended period as she activates her lightning ability. This ability costs 7 alt points and lasts the duration of high gear.
The charge timer does reset on the kill. After several days of practicing and testing out Neon, we have to say that Neon’s ultimate is one of the most fun abilities in the game to use and it definitely makes her a fast-paced fun character to play once you get good with this ability.
The official Valorant Wiki has an exact range of falloff damage for her ultimate, which is 22 damage to 10 damage per tick depending on the range and this ability does not have a headshot multiplier, so aim for the body to help your aim out while tracking with the beam. Always go for the biggest part of the body as a tip for those who struggle with tracking and hit scan aim.
Neon’s ultimate ability is straightforward in concept, channel your best Darth Sidious force lightning skills and run around and fry players with your electric beam and the best part is that can run around like a flash while doing it.
The biggest tip for using this ability is that overdrive does have high moment accuracy. So, don’t stand still while using this ability. Move around and try to run circles around your opponents so that they can’t kill you while you’re trying to fry them.
Best Team Comps
For the best team comps, Neon at the end of the day is a duelist which means she is designed as an agent to work well with many types of agents in the game. But if we have had to narrow it down to a few in particular, Neon does well with agents that can support her entry with utility. Neon does not have damage utility to put kill pressure on enemies that are holding angles and bomb sites.
She needs agents who can dish out damage while she clears out a path for her team. Agents including but not limited are the following.
⦁ Astra
⦁ Viper
⦁ Kay/O
⦁ Skye
⦁ Killjoy
⦁ Raze
⦁ Reyna
These agents are all great for supporting Neon Val. All of these agents have some form of damage utility or flashes that help her break into sites while entering. Neon works well with agents who can keep up with her in-game and follow behind her speed to get into sites quickly. That’s why Duelists like Raze and Jet pair well with Valorant Neon as a duel, as a combo in the game since they can use their high mobility to break open sites at light speed.
Conclusion
Neon being a Duelist has the deadliest abilities like C ability, Q ability, E ability, and Ultimate overdrive which make this agent dangerous on maps like Icebox, Haven, and Pearl. Combining Neon Val abilities with other suited agents, especially Viper and Killjoy will definitely dominate the map. To master Valorant Neon will take some time to master but once you have a full grip on her abilities, victory will be on your side.
FAQs
Neon Val is the youngest agent in the game, with a confirmed age of 19.
Neon Joined the game’s roster on January 11th in episode 4, Act 1.
Neon is a young Filipina woman with olive skin and a short stature.