{"id":25019,"date":"2026-05-18T12:34:21","date_gmt":"2026-05-18T12:34:21","guid":{"rendered":"https:\/\/immortalboost.com\/blog\/?p=25019"},"modified":"2026-05-18T12:37:01","modified_gmt":"2026-05-18T12:37:01","slug":"devils-trait-event","status":"publish","type":"post","link":"https:\/\/immortalboost.com\/blog\/hunt-showdown\/devils-trait-event\/","title":{"rendered":"Hunt: Showdown 1896 Devil&#8217;s Trail Event \u2014 Hidden Extracts, Firebreather Counters &amp; Battle Pass Strategy"},"content":{"rendered":"\n<p>Devil&#8217;s Trail is the 21st live event in Hunt: Showdown 1896, and it&#8217;s the biggest gameplay shake-up Crytek has dropped in years. Launched with Update 2.7 on March 18, 2026, the event hides every Supply Point, Extraction Point, and Burned Convoy on the map \u2014 forcing you to actually <em>hunt<\/em> for information before you can hunt for bounties. If you&#8217;re used to running pre-planned routes, that habit will get you killed this season.<\/p>\n\n\n<figure class=\"wp-block-post-featured-image\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"1024\" src=\"https:\/\/immortalboost.com\/blog\/wp-content\/uploads\/2026\/05\/Devils-Trail-Event.jpeg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Hunt: Showdown Devil\u2019s Trail event artwork showing armed hunters moving through a dark, dangerous swamp environment with horror-themed atmosphere and supernatural tension.\" style=\"object-fit:cover;\" srcset=\"https:\/\/immortalboost.com\/blog\/wp-content\/uploads\/2026\/05\/Devils-Trail-Event.jpeg 1024w, https:\/\/immortalboost.com\/blog\/wp-content\/uploads\/2026\/05\/Devils-Trail-Event-300x300.jpeg 300w, https:\/\/immortalboost.com\/blog\/wp-content\/uploads\/2026\/05\/Devils-Trail-Event-150x150.jpeg 150w, https:\/\/immortalboost.com\/blog\/wp-content\/uploads\/2026\/05\/Devils-Trail-Event-768x768.jpeg 768w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<p>This guide breaks down everything you need to win the Devil&#8217;s Trail \u2014 every method to reveal hidden locations, how to counter the new Firebreather monster, what each Tarot Card does (including the buffs to old ones), how to farm Pledge Marks fast, and how the new &#8220;World Remembers&#8221; passive tracking system can either save your life or end it. Event ends June 10, 2026, so the clock is ticking.<\/p>\n\n\n\n<p class=\"has-blush-light-purple-gradient-background has-background\"><strong>Burning through evenings just to grind a few Battle Pass tiers and still nowhere near the Pledge Mark cap?<\/strong> Let the pros finish the grind while you keep your sanity: <strong><a href=\"https:\/\/immortalboost.com\/hunt-showdown-boost\/\">Immortalboost&#8217;s Hunt: Showdown Boosting<\/a><\/strong> delivers Battle Pass completion, MMR rank-ups, and event reward farming, safely and fast. Get the rewards, skip the suffering.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:30px\">What Is Devil&#8217;s Trail and When Does It End?<\/h2>\n\n\n\n<p>Devil&#8217;s Trail is a three-month live event for Hunt: Showdown 1896, running from March 18, 2026 to June 10, 2026 on PC, PlayStation 5, and Xbox Series X|S. It launched alongside Update 2.7 and introduces five major gameplay shifts: hidden Supply and Extraction Points, new Scout Tower points of interest, Burned Convoy loot locations, a fire-breathing monster called the Firebreather, and an expanded passive tracking system the developers call &#8220;The World Remembers.&#8221;<\/p>\n\n\n\n<p>What&#8217;s currently active:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Devil&#8217;s Trail Event<\/strong> \u2014 full mechanics, ends June 10<\/li>\n\n\n\n<li><strong>Update 2.7<\/strong> \u2014 gunplay balancing, weapon adjustments, and bug fixes (permanent)<\/li>\n\n\n\n<li><strong>Inferno Wildcard Condition<\/strong> \u2014 returned April 15, 2026 with Hellborn on all maps<\/li>\n\n\n\n<li><strong>Battle Pass<\/strong> \u2014 full event pass with 5 new Hunters and themed rewards<\/li>\n\n\n\n<li><strong>Double Event Points weekends<\/strong> \u2014 periodic boost windows announced by Crytek<\/li>\n<\/ul>\n\n\n\n<p>If you haven&#8217;t started the event yet, you&#8217;ve still got about three weeks to grind out the Battle Pass and event rewards before everything resets back to standard mechanics on June 11.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:30px\">How to Find Hidden Supply &amp; Extraction Points (6 Methods)<\/h2>\n\n\n\n<p>This is the single biggest change in Devil&#8217;s Trail. At mission start, your map is mostly blank \u2014 only the two Scout Towers are visible. Supply Points, Extraction Points, and Burned Convoys are completely hidden until you discover them. Here are all six ways to reveal them, ranked from most reliable to most situational:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Visit a Scout Tower<\/strong> \u2014 The most reliable method. Find either of the two towers marked on your map at the start of the match, climb up, and interact with the Scouting Map on the center table. This reveals all Supply Points, Extraction Points, Burned Convoys, and the Wild Target&#8217;s location if there is one. You also gain 5 Event Points per new location discovered.<\/li>\n<\/ol>\n\n\n\n<ol start=\"2\" class=\"wp-block-list\">\n<li><strong>Walk up to a location<\/strong> \u2014 Physically approaching a Supply Point, Extraction Point, or Burned Convoy reveals it on your map automatically.<\/li>\n<\/ol>\n\n\n\n<ol start=\"3\" class=\"wp-block-list\">\n<li><strong>Ping a location from a distance<\/strong> \u2014 If you can see the location through gaps in the terrain, your team can ping it to reveal it for everyone.<\/li>\n<\/ol>\n\n\n\n\n\n<ol start=\"4\" class=\"wp-block-list\">\n<li><strong>Use the Spyglass<\/strong> \u2014 A massively underrated tool this event. While scoped in, hidden locations appear as icons above your compass. Bring a Spyglass on every loadout.<\/li>\n<\/ol>\n\n\n\n<ol start=\"5\" class=\"wp-block-list\">\n<li><strong>Pick up a Bounty Token or banish a Boss Target<\/strong> \u2014 Both actions reveal all Extraction Points (not Supply Points) on the map. This is automatic and doesn&#8217;t require Scout Tower interaction.<\/li>\n<\/ol>\n\n\n\n<ol start=\"6\" class=\"wp-block-list\">\n<li><strong>Use The Chariot Tarot Card<\/strong> \u2014 Flips locked and open extracts and simultaneously reveals all Extraction Point locations. Save this for late-game when you need a fast exit and don&#8217;t have time to climb a tower.<\/li>\n<\/ol>\n\n\n\n<p><strong>Pro tip:<\/strong> The smartest opening play is <em>not<\/em> to rush the boss compound. Hit the closest Scout Tower first, scope out your full map, and then plan your route. The 30 seconds you spend in the tower will save you minutes of guessing later.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:30px\">Scout Towers Explained<\/h2>\n\n\n\n<p>Scout Towers are the new map control points of Devil&#8217;s Trail. Two spawn per mission, and they are the only locations visible on your map when the match begins. Beyond the Scouting Map at the center, each tower contains:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Tarot Cards<\/strong> \u2014 Both new (The High Priestess, The Pathfinder) and existing ones<\/li>\n\n\n\n<li><strong>Custom Ammunition<\/strong> \u2014 Specialty rounds for your weapons<\/li>\n\n\n\n<li><strong>Traits<\/strong> \u2014 Located at the tower itself, redeemable for Pledge Marks<\/li>\n\n\n\n<li><strong>Event Points<\/strong> \u2014 5 EP per new location revealed via the Scouting Map<\/li>\n<\/ul>\n\n\n\n<p><strong>Strategic note:<\/strong> Scout Towers are predictable ambush points. Every other team in the match knows they&#8217;re going to draw players, so always approach with sound discipline and check angles before climbing. If you hear another team already inside, sometimes the right call is to skip it and rely on Spyglass scouting instead.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:30px\">Burned Convoys \u2014 Guaranteed Loot &amp; How to Find Them<\/h2>\n\n\n\n<p>Burned Convoys are new in-world points of interest that spawn once per map in non-central locations. They&#8217;re not visible on your map by default \u2014 you have to either reveal them via a Scouting Map or spot them visually from a distance by their massive smoke plume rising into the sky.<\/p>\n\n\n\n<p>Each Burned Convoy contains guaranteed rewards:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Sealed Bounty Token<\/strong> \u2014 Worth 3 event points and functions exactly like a Boss-dropped token (only in Single Bounty Contracts without Wild Targets)<\/li>\n\n\n\n<li><strong>Catalyst Trait<\/strong> \u2014 One of the strongest event Traits this season<\/li>\n\n\n\n<li><strong>Tarot Cards<\/strong> \u2014 Multiple cards per visit<\/li>\n\n\n\n<li><strong>Full Health Restoration Kit<\/strong> \u2014 Restores all chunks<\/li>\n\n\n\n<li><strong>Pledge Seal rewards<\/strong> \u2014 Including the Four Shot Boon (all 4 syringe shot effects for 1 Pledge Mark)<\/li>\n<\/ul>\n\n\n\n<p><strong>Tracking tip:<\/strong> Follow the dark smoke plumes. They&#8217;re visible from extreme distances and act as a permanent navigation beacon, but they also mean every other team on the map can see the same column you&#8217;re following. Approach Burned Convoys like you&#8217;d approach a boss compound \u2014 slow, quiet, and ready for company.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:30px\">How to Kill the Firebreather (Best Counters)<\/h2>\n\n\n\n<p>The Firebreather is the new monster introduced in Update 2.7. Found in groups of Grunts, it&#8217;s a hybrid between a Grunt and an Immolator \u2014 small fire bursts erupt when you damage it, but it doesn&#8217;t fully ignite like an Immolator. Its signature attack is a long-range fire breath that requires it to stand still briefly before firing.<\/p>\n\n\n\n<p><strong>Best counters:<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Method<\/th><th>Effect<\/th><\/tr><\/thead><tbody><tr><td>Water Bottle<\/td><td><strong>Instant kill<\/strong> when hit directly<\/td><\/tr><tr><td>Choke Cloud<\/td><td><strong>Instant kill<\/strong> when caught in the cloud<\/td><\/tr><tr><td>Water (any source)<\/td><td>Temporarily disables fire breath attack<\/td><\/tr><tr><td>Ranged weapons<\/td><td>Safe option \u2014 keep distance and shoot<\/td><\/tr><tr><td>Blunt weapons<\/td><td>Risky but works at close range with good timing<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Critical warning:<\/strong> Do <strong>not<\/strong> use explosives near a Firebreather. When killed, it can release a final blaze of fire depending on where it took damage, and explosives near it cause unpredictable splash chains. Players have lost full teams to a single grenade thrown at the wrong moment.<\/p>\n\n\n\n<p><strong>Pro tip:<\/strong> Keep one Water Bottle in your tool slot at all times during Devil&#8217;s Trail. It&#8217;s a hard-counter to both Firebreathers and Immolators, and it&#8217;s the cheapest piece of insurance you can buy.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:30px\">New Tarot Cards &amp; Buffed Existing Cards<\/h2>\n\n\n\n<p>Devil&#8217;s Trail adds two new Tarot Cards and buffs three existing ones. Here&#8217;s the complete list:<\/p>\n\n\n\n<p><strong>New cards:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The High Priestess<\/strong> \u2014 Reveals the direction to the nearest enemy Hunter via a temporary compass indicator. Effect lasts 30 seconds. If no Hunters remain, the card is spent with no effect \u2014 making it useful both as a tracking tool and a &#8220;is anyone still alive?&#8221; check.<\/li>\n\n\n\n<li><strong>The Pathfinder<\/strong> \u2014 Highlights all used Clues on the map in red for 30 seconds. Using another Pathfinder while one is active refreshes the map.<\/li>\n<\/ul>\n\n\n\n<p><strong>Buffed existing cards:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The World<\/strong> \u2014 Now grants 1 Clue reward (Event Points, Conduit Trait buffs, etc.) per Boss Target discovered with it.<\/li>\n\n\n\n<li><strong>The Tower<\/strong> \u2014 Now does additional damage against Boss Targets and instantly kills Wild Targets.<\/li>\n\n\n\n<li><strong>The Chariot<\/strong> \u2014 Flips locked and open extracts and reveals all Extraction Point locations.<\/li>\n<\/ul>\n\n\n\n<p><strong>Quick-reference deployment:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Information cards<\/strong> (The High Priestess, The Pathfinder, The World) \u2014 Use early-mid game when you need intel<\/li>\n\n\n\n<li><strong>Combat cards<\/strong> (The Tower) \u2014 Save for Boss fights or Wild Target encounters<\/li>\n\n\n\n<li><strong>Escape cards<\/strong> (The Chariot) \u2014 Save for late-game extract scenarios<\/li>\n<\/ul>\n\n\n\n<p><strong>Important update:<\/strong> The new <strong>All Ears Trait<\/strong> was removed mid-event because it was too powerful. If you see older guides telling you to grab it from Scout Towers for 2 Pledge Marks, that information is outdated.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:30px\">Inferno Wildcard &amp; Hellborn Boss (April Mid-Event Update)<\/h2>\n\n\n\n<p>On April 15, 2026, Crytek added a major mid-event content drop: the <strong>Inferno Wildcard Condition<\/strong> returned, and <strong>Hellborn<\/strong> \u2014 the roaming boss from previous events \u2014 now appears on every map during Inferno&#8217;s Time of Day.<\/p>\n\n\n\n<p><strong>What Inferno changes:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>All maps set ablaze with thick smoke and active wildfires<\/li>\n\n\n\n<li>Visibility dramatically reduced \u2014 sightlines collapse<\/li>\n\n\n\n<li>Wildfires block paths and force route changes mid-match<\/li>\n\n\n\n<li>New Firefighter Supply spawns introduced<\/li>\n<\/ul>\n\n\n\n<p><strong>How to prep for Inferno matches:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Bring water-based tools (Water Bottle, Choke Bomb) for both Firebreathers <em>and<\/em> environmental fires<\/li>\n\n\n\n<li>Use Dark Sight more aggressively \u2014 smoke hides player movement<\/li>\n\n\n\n<li>Avoid open areas; stick to cover and pre-burned zones<\/li>\n<\/ul>\n\n\n\n<p>Hellborn is significantly more dangerous than other roaming bosses because it can spawn on any map now. If you hear its signature growl, either commit to killing it for the reward or completely reroute around it. Indecision gets you killed.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:30px\">Battle Pass Progression \u2014 Best Way to Farm Event Points &amp; Pledge Marks<\/h2>\n\n\n\n<p>The Devil&#8217;s Trail Battle Pass is structured around two currencies: <strong>Event Points (EP)<\/strong> for Battle Pass progression and <strong>Pledge Marks<\/strong> for unlocking Pledge Seals and Event Traits. Here&#8217;s the optimal farming structure:<\/p>\n\n\n\n<p><strong>Event Point sources:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Weekly Challenges<\/strong> \u2014 Up to 5,000 EP per fully completed week (6,500 EP if you own the Battle Pass with the bonus 6th challenge)<\/li>\n\n\n\n<li><strong>Dark Tribute milestones<\/strong> \u2014 75 EP daily at the 2,000 \/ 4,000 \/ 5,500 \/ 8,000 milestones<\/li>\n\n\n\n<li><strong>Scout Tower discoveries<\/strong> \u2014 5 EP per new location revealed<\/li>\n\n\n\n<li><strong>General gameplay<\/strong> \u2014 Kills, banishes, extractions<\/li>\n<\/ul>\n\n\n\n<p><strong>Pledge Mark sources (max 6 carried at once):<\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Reaching every 25 EP threshold (50 EP, 75 EP, etc.) = 1 Pledge Mark each<\/li>\n\n\n\n<li>Looting dead Hunters (steals their full Pledge Mark stack)<\/li>\n\n\n\n<li>Scout Tower \/ Burned Convoy spawns<\/li>\n\n\n\n<li>Weekly Challenge milestone rewards (up to 10 marks per full week)<\/li>\n<\/ol>\n\n\n\n<p><strong>Optimal farming routine:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Hit your <strong>Dark Tribute milestones first<\/strong> every day before queueing into matches \u2014 it&#8217;s free EP<\/li>\n\n\n\n<li>Complete the <strong>weekly exploration challenge<\/strong> (visit 20 compounds) early, since it&#8217;s the easiest one<\/li>\n\n\n\n<li>Always loot dead Hunters even if you&#8217;re not full HP \u2014 Pledge Marks are the bottleneck, not coins<\/li>\n\n\n\n<li><strong>Don&#8217;t hoard Pledge Marks<\/strong> past 6 \u2014 they&#8217;re capped, so spend them at Pledge Seals immediately<\/li>\n<\/ul>\n\n\n\n<p><strong>Good news for everyone:<\/strong> Pledge Marks earned during Devil&#8217;s Trail will roll over into the core game permanently after the event ends. Crytek confirmed this in their developer update.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:30px\">New Hunters in the Battle Pass<\/h2>\n\n\n\n<p>Five new Hunters are unlockable via Battle Pass progression or purchasable directly with Blood Bonds:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>One Who Flies (Bemised)<\/strong> \u2014 Army scout twisted by experimental inoculation into reckless nihilism<\/li>\n\n\n\n<li><strong>Red Raven (Miskwaagaagaagi)<\/strong> \u2014 Joined the army with One Who Flies; the inoculation made her brutal and paranoid<\/li>\n\n\n\n<li><strong>The Cook (Griz Levenson)<\/strong> \u2014 Out-of-work culinary degenerate with a taste for human flesh; the source of the cousins&#8217; corruption<\/li>\n\n\n\n<li><strong>The Bandit<\/strong> \u2014 Sole survivor of his gang&#8217;s betrayal, now rides with the Turncoat Gang<\/li>\n\n\n\n<li><strong>The Highwayman (Wit Ottaway)<\/strong> \u2014 Owes a life debt to The Turncoat after a robbery gone wrong<\/li>\n<\/ul>\n\n\n\n<p>There&#8217;s also a <strong>new Lobby Codes feature<\/strong> worth mentioning here \u2014 it lets you invite players directly to your teams without going through the standard matchmaking system. Use this to coordinate with regular squads or to find scrim partners.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\" style=\"font-size:30px\">&#8220;The World Remembers&#8221; \u2014 Passive Tracking Mechanics<\/h2>\n\n\n\n<p>Devil&#8217;s Trail introduces an expanded passive tracking system. The world now <em>records<\/em> player presence permanently within a match, and reading those traces is a skill you need to develop. Here&#8217;s everything that now leaves a trace:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Doors<\/strong> \u2014 Stay ajar after being opened<\/li>\n\n\n\n<li><strong>Envelopes<\/strong> \u2014 Visibly torn open and remain open after interaction<\/li>\n\n\n\n<li><strong>Ammo Crates<\/strong> \u2014 Stay open after use<\/li>\n\n\n\n<li><strong>First Aid Kits<\/strong> \u2014 Stay open after use<\/li>\n\n\n\n<li><strong>Destroyed barrels<\/strong> \u2014 Leave behind remains<\/li>\n\n\n\n<li><strong>Killed animals<\/strong> (dogs, chickens) \u2014 Corpses stay where they fell<\/li>\n\n\n\n<li><strong>Used Traits<\/strong> \u2014 Leave visible scorch marks on the ground<\/li>\n<\/ul>\n\n\n\n<p><strong>How to use this offensively:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Open doors mean someone passed through recently \u2014 slow your approach<\/li>\n\n\n\n<li>Looted ammo crates near a compound mean enemies still in the area or recently extracted<\/li>\n\n\n\n<li>Trait scorch marks tell you which Burn Traits the enemy used, hinting at their loadout<\/li>\n<\/ul>\n\n\n\n<p><strong>How to use this defensively:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Skip ammo crates and first aid kits you don&#8217;t urgently need \u2014 every use is a trail<\/li>\n\n\n\n<li>Don&#8217;t shoot animals unnecessarily \u2014 every chicken corpse is a breadcrumb<\/li>\n\n\n\n<li>Consider which doors you open and whether you can re-close them (most you can&#8217;t)<\/li>\n<\/ul>\n\n\n\n<p>This system rewards slow, methodical play. Loud, fast teams get tracked. Quiet teams that move efficiently can disappear off the map.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\" style=\"font-size:28px\">Frequently Asked Questions<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\" style=\"font-size:26px\">When does the Devil&#8217;s Trail event end?<\/h4>\n\n\n\n<p>Devil&#8217;s Trail ends on June 10, 2026 across all platforms (PC, PlayStation 5, Xbox Series X|S). After that date, hidden Supply and Extraction Points, Scout Towers, Burned Convoys, the Firebreather monster, and event-specific Tarot Cards will no longer appear in matches. The Update 2.7 gunplay changes and &#8220;The World Remembers&#8221; tracking system are permanent.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" style=\"font-size:26px\">Are Pledge Marks lost when the event ends?<\/h4>\n\n\n\n<p>No. Crytek announced that any Pledge Marks you earn during Devil&#8217;s Trail will roll over into the core game permanently. All previous Pledge Mark sources will remain available after the event, except for the 25-EP-threshold source which is event-specific. This is a major shift from past events.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" style=\"font-size:26px\">How do I kill the Firebreather without dying?<\/h4>\n\n\n\n<p>The fastest and safest method is throwing a <strong>Water Bottle<\/strong> directly at it \u2014 this is an instant kill. Choke Bombs also kill it instantly when it&#8217;s caught in the cloud. If you don&#8217;t have either, use ranged weapons from a safe distance. Never use explosives near a Firebreather \u2014 its death animation can chain-detonate them and wipe your team.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" style=\"font-size:26px\">Is the All Ears Trait still available?<\/h4>\n\n\n\n<p>No. The All Ears Trait was removed mid-event because it was too powerful. It used to be available at Scout Towers and Burned Convoys for 2 Pledge Marks, but Crytek pulled it shortly after launch. Older guides still referencing it are outdated.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\" style=\"font-size:26px\">Should I buy the Battle Pass for Devil&#8217;s Trail?<\/h4>\n\n\n\n<p>If you play more than two or three matches per week, yes \u2014 the bonus 6th Weekly Challenge alone adds 1,000 EP per week (6,500 total instead of 5,000), and you unlock the new Hunters and weapon skins as additional rewards. If you&#8217;re playing casually or already short on time, the free track still earns meaningful event progress through Dark Tribute milestones and standard EP gains.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Conclusion<\/h3>\n\n\n\n<p>Devil&#8217;s Trail is the most strategically rich event Crytek has ever shipped for Hunt: Showdown 1896, and it rewards players who treat information as ammunition. Hit Scout Towers first, carry a Water Bottle and a Spyglass every match, save your Chariot tarot for late-game extracts, and watch the environmental traces left by other teams. The players who win this season aren&#8217;t necessarily the best shots \u2014 they&#8217;re the best trackers.<\/p>\n\n\n\n<p>With under three weeks left before the June 10 deadline, your remaining priorities should be: maxing weekly Battle Pass challenges, hitting every Dark Tribute milestone, looting Pledge Marks from dead Hunters, and grabbing the new Hunters from the Battle Pass before they rotate out of availability. Move fast, hunt smart, and the Trail won&#8217;t end you.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Devil&#8217;s Trail is the 21st live event in Hunt: Showdown 1896, and it&#8217;s the biggest gameplay shake-up Crytek has dropped in years. Launched with Update 2.7 on March 18, 2026, the event hides every Supply Point, Extraction Point, and Burned Convoy on the map \u2014 forcing you to actually hunt for information before &#8230; <a title=\"Hunt: Showdown 1896 Devil&#8217;s Trail Event \u2014 Hidden Extracts, Firebreather Counters &amp; Battle Pass Strategy\" class=\"read-more\" href=\"https:\/\/immortalboost.com\/blog\/hunt-showdown\/devils-trait-event\/\" aria-label=\"More on Hunt: Showdown 1896 Devil&#8217;s Trail Event \u2014 Hidden Extracts, Firebreather Counters &amp; Battle Pass Strategy\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":25020,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[273],"tags":[287],"class_list":["post-25019","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-hunt-showdown","tag-hunt-showdown","infinite-scroll-item","generate-columns","tablet-grid-50","mobile-grid-100","grid-parent","grid-50"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Devil&#039;s Trail Hunt: Showdown 1896 Guide (2026): Tips &amp; Rewards<\/title>\n<meta name=\"description\" content=\"Master Devil&#039;s Trail with hidden extract tactics, Firebreather counters, all Tarot Cards, Burned Convoy loot, and Battle Pass farming tips. 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