{"id":21583,"date":"2025-02-22T12:29:36","date_gmt":"2025-02-22T12:29:36","guid":{"rendered":"https:\/\/immortalboost.com\/blog\/?p=21583"},"modified":"2025-02-22T12:29:37","modified_gmt":"2025-02-22T12:29:37","slug":"season-1-5-patch-notes-everything-coming","status":"publish","type":"post","link":"https:\/\/immortalboost.com\/blog\/marvel-rivals\/season-1-5-patch-notes-everything-coming\/","title":{"rendered":"Marvel Rivals: Season 1.5 Patch Notes Everything coming"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full is-resized\"><img fetchpriority=\"high\" decoding=\"async\" width=\"602\" height=\"361\" src=\"https:\/\/immortalboost.com\/blog\/wp-content\/uploads\/2025\/02\/image-57.png\" alt=\"\" class=\"wp-image-21585\" style=\"width:645px;height:auto\" srcset=\"https:\/\/immortalboost.com\/blog\/wp-content\/uploads\/2025\/02\/image-57.png 602w, https:\/\/immortalboost.com\/blog\/wp-content\/uploads\/2025\/02\/image-57-300x180.png 300w\" sizes=\"(max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Marvel Rivals Season 1.5 is out and is bringing a ton of changes and two new heroes to the game. The Thing and Human Torch have joined the forces in Marvel Rivals brand new update. Moreover, we\u2019re getting brand new events with exclusive rewards. The patch contains tons of heroes balancing to help maintain the competitive aspect of Marvel Rivals.<\/p>\n\n\n\n<p>Marvel Rivals is celebrating Valentine\u2019s Day with a brand new Free skin bundle. The Valentine\u2019s Day bundle is for Mister Fantastic and Invisible Woman skin. You can win the new exclusive skin bundle for free by matching up against Twitch streamers in a new limited-time event in Marvel Rivals.<\/p>\n\n\n\n<p>Marvel Rivals offers several&nbsp;<a href=\"https:\/\/immortalboost.com\/blog\/marvel-rivals\/get-free-skins\/\"><strong>free skins<\/strong><\/a>&nbsp;that players can obtain through various in-game activities and promotions. Some free skins are time-limited, so it\u2019s best to claim them promptly. Certain skins may require specific platform access or subscriptions.<\/p>\n\n\n\n<p>Skins change how characters look in the game but don\u2019t affect any playstyle of the hero. The game focuses more on cosmetics and Battle Passes to engage the players and let them experience new mechanics in the game.&nbsp;<\/p>\n\n\n\n<p>The game offers several different ways to get your hands on free skins. The most common way to get free skins is from the Battle Pass or Heroic Achievements. Each new Battle Pass offers some new free costumes. The Season 1 pass offers the skins to players who even don\u2019t purchase the premium version.&nbsp;&nbsp;<\/p>\n\n\n\n<p>Human Torch is finally here in Marvel Rivals and will be joining the Fantastic Four family. This also brings new Blood Blaze skin for Human Torch. Each member of Fantastic Four have their own custom skin which you can unlock by ranking up. We got you covered with how to get free Blood Blaze skin.<\/p>\n\n\n\n<p>Here\u2019s everything you need to know about Marvel Rivals Season 1.5 Patch notes.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Marvel Rivals Season 1.5 Release date<\/h2>\n\n\n\n<p>Marvel Rivals Season 1.5 update is coming out on February 21, 2025. However, its key to check in the patch notes for the new mid season update to get more familiar with how heroes perform after buffs and nerfs.<\/p>\n\n\n\n<p>Moreover, we\u2019re getting a brand new Convergence map and new Season event which will have tons of free exclusive cosmetics.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Marvel Rivals Season 1.5 Complete Patch Notes<\/h2>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"602\" height=\"339\" src=\"https:\/\/immortalboost.com\/blog\/wp-content\/uploads\/2025\/02\/image-56.png\" alt=\"\" class=\"wp-image-21584\" srcset=\"https:\/\/immortalboost.com\/blog\/wp-content\/uploads\/2025\/02\/image-56.png 602w, https:\/\/immortalboost.com\/blog\/wp-content\/uploads\/2025\/02\/image-56-300x169.png 300w\" sizes=\"(max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Here are the complete patch notes for Marvel Rivals Season 1.5 with changes coming to all heroes:<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Vanguard<\/h2>\n\n\n\n<p><strong>Captain America<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>He will be able to shield himself with Living Legend mid-leap.<\/li>\n\n\n\n<li>Increase Vibranium Energy Saw\u2019s projectile speed from 60m\/s to 80m\/s, with ricochets ramping up from 100m\/s to a supercharged 150m\/s.<\/li>\n\n\n\n<li>Reduce the energy cost of Freedom Charge (ultimate ability) from 3100 to 2800.<\/li>\n\n\n\n<li>Enhance Captain America\u2019s combat experience by separating Sentinel Strike from melee attacks. Captain America will be able to use melee attacks while his shield is thrown or during the Team-Up Ability Charged Aegis state to activate the first two hits of Sentinel Strike. Additionally, while airborne, using melee attacks will no longer trigger the Super-Soldier Slam ability.<\/li>\n<\/ul>\n\n\n\n<p><strong>Doctor Strange<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reduce base health from 650 to 600.<\/li>\n<\/ul>\n\n\n\n<p><strong>Groot<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase Thornlash Wall placement range from 15 meters to 18 meters.<\/li>\n<\/ul>\n\n\n\n<p><strong>Magneto<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase Iron Volley projectile damage from 35 to 40.<\/li>\n\n\n\n<li>Increase Metallic Curtain\u2019s energy consumption from 50\/s to 65\/s; Reduce its Maximum Duration from 2s to 1.5s.<\/li>\n<\/ul>\n\n\n\n<p><strong>Thor<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Remove the shared cooldown time after the duration of Awakening Rune ends.<\/li>\n<\/ul>\n\n\n\n<p><strong>Venom<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Adjust the knock back effect of Frenzied Arrival from vertical to inward, with an inward knockback angle of 75\u00b0.<\/li>\n\n\n\n<li>Reduce the energy cost of Feast of the Abyss (ultimate ability) from 2800 to 2500.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Duelist<\/h2>\n\n\n\n<p><strong>Black Widow<\/strong><\/p>\n\n\n\n<p>Natasha\u2019s combat effectiveness has been enhanced, increasing the threat level to enemies after using her Ultimate Ability.<\/p>\n\n\n\n<p>\u2013 Increase the magazine capacity of the Red Room Rifle from 8 to 15.<\/p>\n\n\n\n<p>\u2013 Enhance the slow effect of Electro-Plasma Explosion (Ultimate Ability) on enemies from 80% to 55%. Additionally, it will apply a 15% Vulnerability effect to hit enemies for 4 seconds.<\/p>\n\n\n\n<p><strong>Hawkeye<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase base health from 250 to 275.<\/li>\n\n\n\n<li>Reduce projectile damage of Blast Arrow from 20 to 15, while the spell field damage will be increased from 25 to 32.<\/li>\n\n\n\n<li>Reduce the cooldown time for Crescent Slash from 15s to 12s.<\/li>\n\n\n\n<li>Increase bow draw speed during the duration of Hunter\u2019s Sight (Ultimate Ability) and raise damage multiplier from 1.2 to 1.35.<\/li>\n<\/ul>\n\n\n\n<p><strong>Hela<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The Damage Falloff of Nightsword Thorn at 30 meters will be changed from 70% to 80%.<\/li>\n<\/ul>\n\n\n\n<p><strong>Iron Fist<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reduce the damage of Jeet Kune Do\u2019s 1st, 2nd, and 5th strikes from 32 to 30, while the 3rd and 4th strikes will deal 15 damage instead of 16. The final, devastating 6th strike has been dialed back from 55 to 50. The cooldown reduction for Dragon\u2019s Defense has been extended from 1s to 1.5s. The damage of each hit from Yat Jee Chung Kuen will take a hit, dropping from 19 to 10 flat damage (including during Living Chi). However, each strike from the Yat Jee Chung Kuen now delivers an extra blow, dealing damage equal to 1.7% of the opponent\u2019s maximum health (including during Living Chi).<\/li>\n\n\n\n<li>Increase the additional maximum health granted by Harmony Recovery from 50 to 150. A new decay mechanism for the extra health has also been introduced: one second after the ability ends, the additional health will deplete at a rate of 25 health per second.<\/li>\n\n\n\n<li>Increase the maximum Bonus Health converted from damage blocked during Dragon\u2019s Defense from 150 to 200.<\/li>\n\n\n\n<li>Increase base health from 250 to 300.<\/li>\n<\/ul>\n\n\n\n<p><strong>Iron Man<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase Unibeam damage from 120\/s to 140\/s.<\/li>\n\n\n\n<li>Increase Unibeam (Armor Overdrive) damage from 180\/s to 190\/s.<\/li>\n<\/ul>\n\n\n\n<p><strong>Magik<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Decrease the damage dealt by Demon\u2019s Rage (regular state) from 80\/s to 72\/s.<\/li>\n\n\n\n<li>Reduce the energy cost of Darkchild (ultimate ability) from 3700 to 3400.<\/li>\n<\/ul>\n\n\n\n<p><strong>Mister Fantastic<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase the spell field radius after landing from Flexible Elongation from 2.5 meters to 5 meters. Additionally, Flexible Elongation will now feature a knockback effect, launching enemies outward within the area upon landing. The recharge time for a single use of Flexible Elongation will be adjusted from 8s to 10s.<\/li>\n\n\n\n<li>Increase the damage of Brainiac Bounce (Ultimate Ability) spell from 50 to 70. Increase the energy cost from 2800 to 3400. Additionally, a new damage decay mechanism has been introduced: spell field damage will begin to decrease starting at 3 meters and will reach a maximum reduction of 50 at 10 meters.<\/li>\n<\/ul>\n\n\n\n<p><strong>Moon Knight<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reduced the Hand of Khonshu talons falling speed.<\/li>\n\n\n\n<li>Correct the damage trigger logic for Hand of Khonshu. The previous mechanism that dealt 75 damage when positioned at the center of the spell field has been removed. Increase the damage of each hit from 75 to 150.<\/li>\n<\/ul>\n\n\n\n<p><strong>Scarlet Witch<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Gain an additional 100 Bonus Health upon activating Reality Erasure (Ultimate Ability). After the ability ends or is interrupted, this Bonus Health will decay at a rate of 50\/s.<\/li>\n<\/ul>\n\n\n\n<p><strong>Spider-Man<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reduce Web-Cluster energize time from 3s to 2.5s.<\/li>\n<\/ul>\n\n\n\n<p><strong>Star-Lord<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase Rocket Propulsion\u2019s maximum energy from 1200 to 1800.<\/li>\n<\/ul>\n\n\n\n<p><strong>Storm<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The Damage Falloff of Wind Blade at 30 meters will be changed from 70% to 60%.<\/li>\n\n\n\n<li>Reduce Storm\u2019s damage increase from Thunder during Weather Control from 16% to 12%. However, the damage increase for allies within range has been increased from 8% to 10%.<\/li>\n\n\n\n<li>Reduce Storm\u2019s damage increase from Enhanced Thunder during Weather Control from 30% to 25%.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Strategist<\/h2>\n\n\n\n<p><strong>Adam Warlock<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase the damage of Quantum Magic from 55 to 60. Additionally, the Damage Falloff at 40 meters will be changed from 50% to 60%.<\/li>\n\n\n\n<li>Increase the healing amount provided by Soul Bond to linked allies from 10\/s to 15\/s.<\/li>\n<\/ul>\n\n\n\n<p><strong>Cloak &amp; Dagger<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase the energy cost to activate Eternal Bond (Ultimate Ability) from 3400 to 4000. The healing amount of each segment will be increased from 220\/s to 250\/s, the duraiton will be reduced from 10s to 8s, and the pause time between segments decrease from 1s to 0.67s. Now, the healing effect from each segment will not stack; when overlapping, only one healing effect is applied. Additionally, camera control is unlocked during the activation of Eternal Bond.<\/li>\n\n\n\n<li>Increase the Vulnerability inflicted on enemies by Terror Cape from 20% to 28%.<\/li>\n<\/ul>\n\n\n\n<p><strong>Invisible Woman<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase the energy cost of Invisible Boundary (ultimate ability) from 4000 to 4300.<\/li>\n<\/ul>\n\n\n\n<p><strong>Loki<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase the energy cost of God of Mischief (ultimate ability) from 3400 to 4000.<\/li>\n\n\n\n<li>Increase Mystical Missile charges from 10 to 12.<\/li>\n<\/ul>\n\n\n\n<p><strong>Luna Snow<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase the energy cost to activate Fate of Both Worlds (Ultimate Ability) from 4000 to 4500.<\/li>\n<\/ul>\n\n\n\n<p>Team-up Abilities<\/p>\n\n\n\n<p><strong>Atlas Bond<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Increase the healing amount of Frozen Chi from 50 to 75, and the slow effect on enemies from 20% to 30%.<\/li>\n<\/ul>\n\n\n\n<p><strong>Dimensional Shortcut<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reduced the Rewind Time for Psionic Disc from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8.<\/li>\n\n\n\n<li>Reduced the Rewind Time for Wakandan Master from 5s to 3s. Additionally, the conversion ratio of lost health to blue armor will be increased from 0.5 to 0.8.<\/li>\n<\/ul>\n\n\n\n<p><strong>Gamma Charge<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reduce Unibeam (Gamma Overdrive) damage from 220\/s to 200\/s.<\/li>\n\n\n\n<li>Reduce Hulk\u2019s Team-Up Anchor health bonus from 150 to 100.<\/li>\n<\/ul>\n\n\n\n<p><strong>Lunar Force<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Full Moon New Effect: Continuously heal Moon Knight for 25 health per\/s while within the effect area.<\/li>\n<\/ul>\n\n\n\n<p><strong>Symbiote Bond<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Reduce Spider-Man\u2019s Suit Expulsion duration from 4s to 1s. Replace the 50% damage reduction effect with a new invincibility effect during the duration.<\/li>\n\n\n\n<li>Reduce Peni Parker\u2019s Armor Expulsion duration from 4s to 2s. Replace the 50% damage reduction effect with a new invincibility effect during the duration.<\/li>\n<\/ul>\n\n\n\n<p>New Content<\/p>\n\n\n\n<p><strong>Heroes and Costumes<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The Thing and Human Torch are ready to rock out and flame on!<\/li>\n\n\n\n<li>New Costumes: The Thing \u2013 Trench Coat and First Family, along with Human Torch \u2013 Negative Zone Gladiator and First Family!<\/li>\n<\/ul>\n\n\n\n<p><strong>Maps and Modes<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Enter the new Convergence map \u2013 Empire of Eternal Night: Central Park.<\/li>\n\n\n\n<li>New: An extra 0.5 seconds of grace time will be added at the end of the overtime in all modes, optimizing situations where games may end abruptly (like when players cannot be detected due to certain hero abilities or when accidentally drift slightly outside the valid range).<\/li>\n\n\n\n<li>New: In Quick Mode, matchmaking for substitutes will no longer occur when a quick match is about to end.<\/li>\n\n\n\n<li>Optimization: Improved loading speed at the start of matches.<\/li>\n<\/ul>\n\n\n\n<p><strong>Season Battle Pass and Season Story Events<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The season event Midnight Features II is here!<\/li>\n\n\n\n<li>The first round of the season 1.5 Twitch Drops event is live! Players can earn the \u201cTwo-in-One\u201d spray and Hela\u2019s \u201cGreat Galaxy\u201d emote. Also, stay tuned for a second round, expected to arrive mid-season 1.5, featuring a brand-new costume reward! (Keep an eye on official announcements for exact times!)<\/li>\n\n\n\n<li>Players who purchase the Luxury Battle Pass and redeem all its rewards can now convert any leftover Chrono Tokens for Units at a specific ratio.<\/li>\n<\/ul>\n\n\n\n<p><strong>Ranked<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>New: Season 1 has been split into S1.0 and S1.5, with S1.0 concluding on February 21, 2025, at 8:00 AM (UTC+0). Rewards including the costume and Crest of Honors will be distributed accordingly. In S1.5, players will retain their ranks from the end of S1.0.<\/li>\n\n\n\n<li>New: S1.5 Gold Rank costume rewards include Invisible Woman \u2013 Blood Shield and Human Torch \u2013 Blood Blaze.<\/li>\n\n\n\n<li>New: Crest of Honor rewards for S1.5 will feature distinct designs for Grandmaster, Celestial, Eternity, and Top 500.<\/li>\n\n\n\n<li>New: A \u201cHide Own Name (Competitive)\u201d feature is now available for players at Diamond III and above. Once activated, your true identity will be under wraps during the loading screen, hero selection, and the start of the match. Other players won\u2019t be able to see your name right away! After a short period in the battle, your real name will pop back up.<\/li>\n<\/ul>\n\n\n\n<p><strong>General<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Career System: Season statistics will now distinguish between S1.0 and S1.5, with the added ability to filter Tournament data only.<\/li>\n\n\n\n<li>Account Deletion: A new account deletion option has been added under Settings \u2013 Other, allowing players to initiate the account deletion process.<\/li>\n\n\n\n<li>Inactivity Detection: AFK timers will pause during the wait to respawn.<\/li>\n\n\n\n<li>Reticle Customization: All changes will now automatically upload to server storage, preventing loss due to local issues.<\/li>\n\n\n\n<li>Graphics and Settings: Optimized the brightness of some scene floors when \u201cReflection Quality\u201d is set to \u201cOff.\u201d<\/li>\n\n\n\n<li>Discord Binding Interface: Adjusted to generate an invitation code only upon clicking \u201cGenerate.\u201d<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">PC<\/h2>\n\n\n\n<p><strong>Graphics and Settings<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>NVIDIA DLSS 4 is available now, featuring DLSS Multi Frame Generation for GeForce RTX 50 Series GPU. DLSS Multi Frame Generation generates up to three additional frames per traditionally rendered frame, providing even faster performance for gamers.<\/li>\n\n\n\n<li>AMD Radeon Anti-Lag 2 is available now, reducing the system latency (the time between user inputs and visual responses). It works best in GPU-limited scenarios. (Anti-Lag 2 Requires AMD Radeon RX 5000 Series or newer GPU)<\/li>\n\n\n\n<li>Fixed AMD FSR3 Frame Generation frame pacing for smoother experience.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Console<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Adjusted the \u201cModel Detail\u201d graphics setting tier for Xbox Series S to enhance performance and stability.<\/li>\n\n\n\n<li>Improved focus navigation in the mail system for easier content management.<\/li>\n\n\n\n<li>Optimized aim assist range and mechanics, making crosshair deceleration more visually intuitive.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Fixes and Optimizations<\/h2>\n\n\n\n<p><strong>General<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed an issue where some UI prompts in the team voice system would occasionally delay or disappear.<\/li>\n\n\n\n<li>Resolved a rare issue where players couldn\u2019t operate after reporting a player.<\/li>\n\n\n\n<li>Corrected a variety of language and text issues.<\/li>\n<\/ul>\n\n\n\n<p><strong>Maps and Modes<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed terrain issues that could cause characters to become stuck or clip through odd locations.<\/li>\n\n\n\n<li>Resolved various issues including floating broken objects, collision errors, etc.<\/li>\n\n\n\n<li>Addressed several sound issues on maps.<\/li>\n\n\n\n<li>Corrected a rare bug in Doom Match, that displayed multiple players in first place.<\/li>\n\n\n\n<li>Rectified an issue in Conquest mode where, after reconnecting to a match, indicators, such as KO Streaks would not be displayed.<\/li>\n<\/ul>\n\n\n\n<p><strong>Heroes<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Fixed various hero SFX issues.<\/li>\n\n\n\n<li>Resolved a series of quirky pairing performance issues between various heroes.<\/li>\n\n\n\n<li>Spider-Man\u2019s Wall Crawl Woes: Fixed an issue where Spider-Man sometimes couldn\u2019t use his abilities while falling from the top of a wall. The web-slinger can now strike without a hitch\u2014no more sticky situations!<\/li>\n\n\n\n<li>Hulk\u2019s Banner Backtrack: Resolved a glitch where Hulk couldn\u2019t be detected by vehicles or mission areas during his transformation back to Bruce Banner. The big guy\u2019s identity shift is now seamless!<\/li>\n\n\n\n<li>Doctor Strange\u2019s Portal Precision: Fixed a bug where Doctor Strange\u2019s portals could get destroyed if they intersected with broken Recursive Destruction objects during the rewind phase in Empire of Eternal Night: Midtown. The Sorcerer Supreme\u2019s portals are now as reliable as his magic!<\/li>\n\n\n\n<li>Iron Fist\u2019s Jumping Jack: Addressed an exploit that allowed Iron Fist to perform rapid consecutive jumps under specific conditions. The martial artist\u2019s acrobatics are now finely tuned!<\/li>\n\n\n\n<li>Loki\u2019s Revival Riddle: Fixed an issue where Loki would incorrectly indicate he was out of Adam Warlock\u2019s revival range while transforming within Adam Warlock\u2019s ultimate range.<\/li>\n\n\n\n<li>Mister Fantastic\u2019s Elasticity Error: Fixed an unexpected interaction where Mister Fantastic\u2019s ultimate bounce range preview was affected by Cloak\u2019s Phased state. The stretchy hero\u2019s powers are now back on track!<\/li>\n\n\n\n<li>Captain America\u2019s Unbound Shield: Corrected an issue where during Captain America\u2019s ultimate, he couldn\u2019t be stunned by Spider-Man\u2019s ultimate.<\/li>\n\n\n\n<li>Squirrel Girl\u2019s Sonic Surprise: Resolved a sound issue where Squirrel Girl\u2019s hit sound effect was occasionally too sharp. Her acorns now land with a perfect pop!<\/li>\n\n\n\n<li>Venom\u2019s Damage Dilemma: Fixed a problem where Venom\u2019s ultimate sometimes failed to deal damage. The symbiote\u2019s ferocity is now fully unleashed!<\/li>\n\n\n\n<li>Mister Fantastic\u2019s Elastic Aim Adjustment: Fixed an issue where Mister Fantastic\u2019s arm orientation sometimes didn\u2019t align with the targeting reticle when using his abilities. Now, the stretchy hero can hit the mark with precision\u2014no more twisted arms!<\/li>\n\n\n\n<li>Magneto\u2019s Magnetic Misfire: Addressed an issue where Magneto\u2019s ultimate could pass through characters without dealing damage due to discrepancies between collision models and visual effects. The collision body is now properly optimized to better suit the visual presentation.<\/li>\n\n\n\n<li>Portal Peril Prevention: Fixed an issue where if certain heroes were eliminated by terrain after using their abilities to pass through Doctor Strange\u2019s portals, it would sometimes not count as a KO for the Sorcerer Supreme. Now, every portal pitfall will be counted!<\/li>\n\n\n\n<li>Doctor Strange\u2019s Visual Vanishing Act: Fixed a problem where other players sometimes couldn\u2019t see Doctor Strange\u2019s ultimate effect. The Eye of Agamotto will now dazzle everyone on the battlefield!<\/li>\n\n\n\n<li>Doctor Strange\u2019s Control Conundrum: Resolved an issue where Doctor Strange\u2019s ultimate control effect could be overridden by Luna Snow\u2019s or Scarlet Witch\u2019s control effects, prematurely ending his control. The Sorcerer Supreme\u2019s spells now hold strong\u2014no more magic mix-ups!<\/li>\n\n\n\n<li>Cloak &amp; Dagger\u2019s Ice Imprisonment: Resolved an issue where, while using their ultimate, if being frozen by Luna Snow, Cloak &amp; Dagger would remain frozen even after taking damage. They can now break free from Luna\u2019s icy grips!<\/li>\n\n\n\n<li>Peni Parker\u2019s Cyber Conundrum: Fixed a quirky situation where if Peni Parker was defeated while using Cyber-Bond and resurrected by Rocket Raccoon\u2019s beacon, she would be stuck in her Cyber-Bond animation. She will now be revived without any lingering effects!<\/li>\n\n\n\n<li>Mister Fantastic\u2019s Stretch Cancel: Fixed a glitch where Mister Fantastic\u2019s Stretch Punch could be interrupted by Distended Grip during its wind-up phase, yet still erroneously deal damage. Now, the stretchy hero\u2019s attacks are consistent\u2014no more bouncing back from unfair hits!<\/li>\n\n\n\n<li>Loki\u2019s Ultimate Illusion Fix: Resolved an issue where, after transforming into another hero and using their ultimate, the ultimate\u2019s effects could remain in the scene if Loki was defeated during the process. We\u2019ve ensured that his tricks vanish appropriately\u2014no more ghostly ultimates haunting the battlefield!<\/li>\n\n\n\n<li>Rocket\u2019s Revival Resurgence: Fixed an issue where heroes revived by Rocket Raccoon\u2019s B.R.B. occasionally became unable to move. Now, everyone can get back into the action without a hitch\u2014no more stuck-in-place moments after a heroic comeback!<\/li>\n\n\n\n<li>Moon Knight\u2019s Bounce Damage Fix: Resolved an issue where Moon Knight\u2019s bounce attack would occasionally fail to deal damage. Now, his strikes hit true.<\/li>\n\n\n\n<li>Winter Soldier\u2019s Targeting Trouble: Addressed an issue where Winter Soldier\u2019s ultimate sometimes visually appeared to hit targets but would actually miss. The sharpshooter\u2019s aim is now spot on!<\/li>\n<\/ul>\n\n\n\n<p>That\u2019s all you need to know about Marvel Rivals Season 1.5 Patch notes and all the buffs and nerfs coming.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Marvel Rivals Season 1.5 is out and is bringing a ton of changes and two new heroes to the game. The Thing and Human Torch have joined the forces in Marvel Rivals brand new update. Moreover, we\u2019re getting brand new events with exclusive rewards. The patch contains tons of heroes balancing to help &#8230; <a title=\"Marvel Rivals: Season 1.5 Patch Notes Everything coming\" class=\"read-more\" href=\"https:\/\/immortalboost.com\/blog\/marvel-rivals\/season-1-5-patch-notes-everything-coming\/\" aria-label=\"More on Marvel Rivals: Season 1.5 Patch Notes Everything coming\">Read more<\/a><\/p>\n","protected":false},"author":3,"featured_media":21585,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[198],"tags":[202],"class_list":["post-21583","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-marvel-rivals","tag-marvel-rivals","infinite-scroll-item","generate-columns","tablet-grid-50","mobile-grid-100","grid-parent","grid-50"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Marvel 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