Teamfight Tactics’ 12th Expansion, Magic n’ Mayhem has reached its halfway point, originally released on July 31st, 2024, with all new powerful Traits, a new Mechanic, Portals, Augments, Items, Cosmetics, and more. With the 1st Chapter’s successful run, Magic n’ Mayhem is getting an upgrade to Tome II with a new patch 14.19 bringing Dawn of Heroes Revival mode and various changes to Traits, Augments, and Units.

Moreover, the Magic n’ Mayhem Tome II Pass will bring numerous rewards that players can acquire by leveling up the tiers of the Pass by playing the game and earning XP. As leveling up Pass is one of the best ways to get various currencies including Star Shards, this new pass will be a great opportunity for players.
Teamfight Tactics has officially announced its new set with the end of Magic n Mayhem drawing closer. The Into the Arcane set will bring new champions to life. It’s available on the Test Servers starting November 11, 2024 and is coming to live servers on November 20, 2024 with patch 14.23.
Into the Arcane Set Champions
There will be new Arcane specific champions to be included in TFT with new Into the Arcane set. Sevika is one of them and include Vi and Powder. Here’s all the Champions that will be part of the Into the Arcane set.
- Akali
- Ambessa
- Amumu
- Blitzcrank
- Caitlyn
- Camile
- Cassiopeia
- Corki
- Darius
- Dr. Mundo
- Draven
- Ekko
- Elise
- Ezreal
- Gangplank
- Garen
- Heimerdinger
- Illoai
- Irelia
- Jatce
- Jinx
- Kog’maw
- LeBlanc
- Leona
- Loris
- Lux
- Maddie
- Malzahar
- Mordekaiser
- Morgana
- Nami
- Nocturne
- Nunu & Wullump
- Powder
- Rell
- Renata Glasc
- Renni
- Rumble
- Scar
- Sett
- Sevika
- Silco
- Singed
- Smeech
- Swain
- Tristana
- Trundle
- Twisted Fate
- Twitch
- Urgot
- Vander
- Vex
- Vi
- Violet
- Vladamir
- Zeri
- Ziggs
- Zoe
- Zyra
Into the Arcane new Traits TFT
New traits straight inspired from Arcane will be a part of the new set. Giving more bonuses and abilities to the players. Here’s a list of all new Traits and what they do coming in the new set.
- Academy: The Academy improves the effects of three random items in each game. Academy characters equipped with these items get double the benefit.
- Automata: Automata gain crystals when they damage enemies. At 20 crystals they blast their current target, dealing increased magic damage. They also gain armor and magic resistance.
- Black Rose: Summon a chained Sion who is eventually freed. Sion gets stronger with star count amongst BlackRose units.
- Chem-Baron: Gain shimmer after each match, with double gained if your loss streak is three or greater. At 100 shimmer the black market grants access to contraband only Chem-Barons can use. Can also gain health by passing on black markets.
- Conqueror: Conquerors gain stacks of conquest for each takedown they achieve. Enough stacks grant access to war chests full of loot. They also gain AD and AP for each war chest opened.
- Emissary: This trait is only active when you have one or four emissaries. Your team gains a special buff from each unique emissary.
- Enforcer: At the start of combat, enforcers gain a shield and damage amp. A target also becomes marked. Once defeated, enforcers gain an attack speed boost.
- Experiment: You gain lab hexes on your board. Experiments that start in those hexes gain a health buff, plus a special bonus determined by which other experiments are standing in lab hexes.
- Family: Reduce their max mana and gain extra bonuses.
- Firelight: Every 6 seconds, Firelights dash. While dashing, they attack with infinite range and heal a percentage of the damage taken since their last dash.
- High Roller (Sevika Only): When casting, Sevika rolls a random Jinx modification to her Ability and gains 80% Durability for 1.50 seconds.
- Junker King (Rumble Only): Every 3 rounds, open an armory to purchase permanent upgrades to your strongest Rumble’s mech.
- Rebels: Rebels gain max health and after losing 30% of their health gain attack speeed and damage buffs.
- Scrap: At the start of combat, components held by Scrap units temporarily turn into full items. Scrap units gain Shield for 30 seconds for each component held by your team, including those that make up a full item.
- Ambusher: Damage from Ambushers’ abilities can critically strike. They also gain bonus critical strike chance and critical strike damage.
- Artillerist: Every 5 attacks, Artillerists launch a rocket that deals 125% Attack Damage around the target. They also gain Attack Damage.
- Bruiser: Your team gains 100 max Health. Bruisers gain more.
- Dominator: At the start of combat dominators gain a shield. They also gain stacking ability power on each cast.
- Form Swapper: Form swappers gain durability or damage amp depending on if they start in your front two or back two rows.
- Pit Fighter: Pit Fighters gain 15% omnivamp and deal bonus true damage. Once per combat at 50% health, they heal a percentage of their max health over 2 seconds.
- Quickstriker: Quickstrikers move faster and gain Attack Speed, based on their target’s missing Health.
- Sentinel: Your team gains armor and magic resistance. Sentinels gain triple.
- Sniper: Snipers deal more damage to targets farther away.
- Sorceror: Your team gains 10 Ability Power. Sorcerers gain more.
- Visionary: Whenever Visionaries gain mana, they gain more.
- Watcher: Watchers gain Durability, increased while above 50% Health.
Into the Arcane New Mechanic The Anomaly
The Anomaly is a brand new mechanic added to Into the Arcane set and will offer special abilities to one unit the players within it. It can be rerolled for one gold as well. And can also be repurchased in case you’ve sold it. However, the bonuses remain active.